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- Siphonogore
Playtest Version 0.2.0 Notes
Hey folks, sorry about being gone the past couple weeks - I've been working on writing and designing the second encounter, as well as figuring out a few balance fixes and combat features. Now that I have two encounters…
Announcement7 changesFixBalance - Siphonogore
Playtest Version 0.15 Notes
Hey folks, we have a large one this time around: Bug Fixes Fixed an issue where loot that applied to enemies at the start of combat wasn’t being reset between runs Fixed a visual bug with the EXP Bar appearing filled wh…
Announcement31 changes3 numericFix - Siphonogore
Playtest Version 0.14 Notes
Hey folks - quick bug fix this time Bug Fixes Fixed an issue where enemies would sometimes not clear their fixation effects, causing a softlock Fixed an issue where Fixation helptext wouldn't appear properly
Announcement2 changesFix - Siphonogore
Playtest Version 0.12 Notes
Bug fixes: Fixed a display issue incorrectly showing the damage output of Vampiric Veins Fixed a bug that caused HP values to freak out Fixed a typo in the Crawling section's writing Updates: Updated End of Turn process…
Announcement13 changes1 numericFix - Siphonogore
Playtest Version 0.11 Notes
Hey folks, somewhat concentrated fixes this time around: Bug Fixes Fixed another text overlap issue with move previews, this time for self-applying effects Fixed an issue where part levels wouldn’t reset each run Fixed…
Announcement4 changesFixGameplay

