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Steam News9 July 20241y ago

Playtest Version 0.12 Notes

Bug fixes: Fixed a display issue incorrectly showing the damage output of Vampiric Veins Fixed a bug that caused HP values to freak out Fixed a typo in the Crawling section's writing Updates: Updated End of Turn process

Full notes

Full Siphonogore update

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What changed

3 fixes1 addition11 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
fixedFixed a display issue incorrectly showing the damage output of Vampiric Veins
fixedFixed a bug that caused HP values to freak out
fixedFixed a typo in the Crawling section's writing
changedUpdated End of Turn process to properly handle randomly-rolled Hemorrhage and Transfusion effects
changedUpdated the Introduction/tutorial cinematic to include a small note on hovering over the UI to read tool tips
changedUpdated the move previews in the character selection window to properly update if the move was higher than level 1
Reducing the Mawsquito's HP10075Reducing the Mawsquito's HP decreased, nerf

Bug fixes:

  • Fixed a display issue incorrectly showing the damage output of Vampiric Veins

  • Fixed a bug that caused HP values to freak out

  • Fixed a typo in the Crawling section's writing

Updates:

  • Updated End of Turn process to properly handle randomly-rolled Hemorrhage and Transfusion effects

  • Updated the Introduction/tutorial cinematic to include a small note on hovering over the UI to read tool tips

  • Updated the move previews in the character selection window to properly update if the move was higher than level 1

  • Updated Crawling loot to be more "thematically in-line" with the encounter

    • Compound Crust - Now Reduces damage from Bleed effects by 25%

    • Porous Tissue - Now gives 20% chance to heal 20% of the damage dealt from an attack

    • Control Center - Now provides a long term heal; +5 HP each turn for 10 turns

    • Binding Tendon - Now Heals 30 HP and Increases Max HP by 30 at the cost of 10 Bone and Sinew

    • Weepy membrane - Now Increases the Max HP of any part by 5 if, during its turn, it kills an enemy

My initial plans for the crawling sections were to have each one be somewhat themed - the Mass of Flesh was meant to be focused on Health, healing, and HP tradeoffs, some of the loot effects weren’t related to that in any way, and so I've updated them to be more “HP focused”. This also lets me test some other parts of the effect and loot system.

For fans of those old effects, don't worry - they'll appear as new loot in other encounters later down the line.

Hive Mind Fight

  • Mawsquito HP Reduced to 75 (down from 100)

  • Mawsquito resistance to Remission Increased

  • Mawsquito's Blood Draw damage reduced by 50%

  • Bloom now Increases HP by 125 (up from 75)

The Hive Mind fight requires the most damage in the game right now, requiring at least 1100 damage to be dealt to enemies - as pointed out by some players this is a bit of a slog. Reducing the Mawsquito's HP from 100 to 75 removes ~200 HP from the total damage pool, while also making them easier to focus down and kill. An increased Resistance to remission makes focusing them down more important of a task. The buff to Bloom evens out the lowered HP and makes the "final guards" that it spawns a bit more imposing, which I'm hoping also helps the flow of the fight and flips the "expendable enemy" identity they'll get on its head.

Thanks to everyone who has sent feedback and bug reports so far, and keep em coming! The more pain points I know of the more I can tweak things.

Source

Steam News / 9 July 2024

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