Full notes
Full Siphonogore update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks, somewhat concentrated fixes this time around:
What changed
- Fixes
- Balance
Bug Fixes
Fixed another text overlap issue with move previews, this time for self-applying effects
Fixed an issue where part levels wouldn’t reset each run
Fixed bug where loot that increased HP Values wouldn’t update values properly
Updates
Updated Wording for Status Effects that change Maximum HP to differentiate between bleed and regeneration effects
Source
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