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Steam News1 March 20251y ago

Playtest Version 0.2.8 Release Notes

Hey folks, With the month coming to a close, I'm happy to share what I've been cooking for the last few weeks: Bug Fixes: Fixed an issue with Several loot items displaying a placeholder loot text instead of their actual

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Hey folks, With the month coming to a close, I'm happy to share what I've been cooking for the last few weeks:

What changed

1 fix2 additions3 changes1 removal
  • Fixes
  • Gameplay
  • Performance
  • Balance
fixedFixed an issue with Several loot items displaying a placeholder loot text instead of their actual data.
changedGameplay:
removedThe Hive Mind fight has been updated - functionally it is the same as how it was before, however the way the phase of the fight (transitioning from closed to opened) is facilitated has been updated to no longer rely on Mutation.
addedI found mutation was both being used to do too many things and was not clear in how it could be interacted with - the very first fight teaches you to focus down a mutated enemy to stop a powerful attack, the Mangler fight works to teach much the same - mutation is dangerous if ignored. Then the Hive Mind comes along and has an impossible to stop mutated state, what is that telling people? By facilitating phase changes in this new way, the enemies are able to swap out their base character with a different one - this means I can keep "mutated" statuses for the actions that CAN be interrupted, and phase changes can be added for the behavioral factors that shouldn't be. This also means I can add more mutated states to enemies, and have more moves spread out across different phases.
changedYou may remember Terratumor from the update back in october, it's designed after a teratoma, mixed with a weed and acid reflex. It'll focus on buffing its allies and attacking when left unguarded.
changedThe Appendindex is a bit layered, it's designed around the appendix, inflammation, and rupturing as well as an idea of a finger made of torso pieces pulled apart and fused together - It's the primary attacker and damage-threat for the boss fight.

Bug Fixes:

  • Fixed an issue with Several loot items displaying a placeholder loot text instead of their actual data.

Gameplay:

  • Fatigue effects now display alongside other abnormality effects.

A playtester requested this one, I hadn't thought much on it but I could see an entire avenue of moves or loot that capitalize on fatigue effects, which means it'd be good to keep track of that stat.

  • The Hive Mind fight has been updated - functionally it is the same as how it was before, however the way the phase of the fight (transitioning from closed to opened) is facilitated has been updated to no longer rely on Mutation.

I found mutation was both being used to do too many things and was not clear in how it could be interacted with - the very first fight teaches you to focus down a mutated enemy to stop a powerful attack, the Mangler fight works to teach much the same - mutation is dangerous if ignored. Then the Hive Mind comes along and has an impossible to stop mutated state, what is that telling people? By facilitating phase changes in this new way, the enemies are able to swap out their base character with a different one - this means I can keep "mutated" statuses for the actions that CAN be interrupted, and phase changes can be added for the behavioral factors that shouldn't be. This also means I can add more mutated states to enemies, and have more moves spread out across different phases.

Art I completed 3 sets of animations: Set 1: Terratumor's Mutated State

You may remember Terratumor from the update back in october, it's designed after a teratoma, mixed with a weed and acid reflex. It'll focus on buffing its allies and attacking when left unguarded.

Set 2: Appendindex's Idle State

Set 3: Appendindex's Second Phase Idle State

The Appendindex is a bit layered, it's designed around the appendix, inflammation, and rupturing as well as an idea of a finger made of torso pieces pulled apart and fused together - It's the primary attacker and damage-threat for the boss fight.

The animation sets have been added to the game files, but the Terratumor boss is still not accessible just yet. My goal is to get that fully implemented during the next month.

Source

Steam News / 1 March 2025

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