Full notes
Full Siphonogore update
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Repeated intro
Hey folks, very short one this month.
What changed
- Gameplay
- Balance
A common feedback I kept getting was that the pacing was slow, especially combat - I looked into it a bit and found a way to change the speed of the combat scenes.
Updated combat speed to be slightly quicker
Added Combat Speed option in the settings menus
Combat Speed can now be changed to Slow, Normal, or Fast
Another common feedback was that it felt like bone and sinew and their damages didn't really do much - that the enemy's defenses were too similar to make a difference depending on what type of attack you used. To fix this, I've boosted the dominant defense stat of The Warning Sign and Mangler Fish boss fights:
Warning Sign Sinew increased to 60
Warning Sign Bone decreased to 15
Helping Hand Bone increased to 60
Helping Hand Sinew decreased to 15
Allure Sinew increased to 70
Allure Sign Bone decreased to 10
Tailbone Bone increased to 70
Tailbone Sinew decreased to 10
I want to make the strengths and weaknesses of enemies FEEL like strengths and weaknesses, instead of just a slightly higher resistance compared to their other stats. If this is an overcorrection, I'll keep an eye out and tweak the values a bit.
I wish I had more to give, right now I've finished the art-stills for the encounter portion of the Act 1 Boss, and gotten a large chunk of one part finished. Hopefully I'll have more flashy things in the next month.
Source
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