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- Silent Shark
Final Tweaks as Release Day Approaches (Also: 12,500 Wishlists!)
I've frozen additional feature development until after release (see my roadmap post for info on what to expect) and am only adding tweaks and bug fixes at this point... But first of all: 12,500 Wishlists!!! Silent Shark…
Announcement10 changesGameplay - Silent Shark
Silent Shark 1.0 Release: August 12, 2026
Silent Shark 1.0 launches on August 12! Wishlist now! Here are some of the things you can expect in the full version: Full Pacific Campaign Take command of a US submarine and run an entire Pacific campaign, gathering re…
Event5 changesFixGameplay - Silent Shark
New update: Simulated speed of sound, better map tools, and more!
Speed of sound Sound now travels through the world instead of playing instantly. Distant effects now respect the speed of sound, so destroyer deck-gun reports and torpedo impacts reach you after a realistic delay based…
Patch notes10 changesFixUI/audio - Silent Shark
Another day, another update
Encounter Mode (Demo) TDC target preview now uses the live position keeper state, so the yellow estimated target outline stays smooth! Torpedo camera behavior improved: after a followed torpedo hits, it shows the impact…
Patch notes17 changesFixGameplay - Silent Shark
FINISHED: Silent Shark AOB Recognition Challenge (July 2-9)
Congrats Haju05 for winning this contest with a stunning 898 points!!! The last update included a whole new "Angle-on-Bow" Recognition Trainer (available in the main menu). What is "Angle-on-Bow"? Angle-on-Bow (AOB) is…
Event2 changesGameplay - Silent Shark
Hard at work: Big update
Made a big development push while Germany was getting kicked out of the World Cup...😬 Here's the full list, split between what demo players should notice and what is campaign/full-version playtester-only. Demo-visible…
Event17 changesFixGameplay - Silent Shark
Development Roadmap
Notice any big features you'd really like to see? Let me know in the comments or on our Discord!
Announcement - Silent Shark
Developer Playthrough: Campaign Mode
Join me for a live playthrough of Silent Shark’s Campaign Mode. I’ll start a patrol in 1941, track contacts using the map, instruments, periscope, hydrophone, and TDC, and try to sink some ships and get enough reputatio…
Announcement2 changesMaps - Silent Shark
Tutorial overhaul, a new UI font, and more!
Pretty significant update today! Total overhaul of the Basic Tutorial! Red arrows instead of line + dot from the tutorial text box Tutorial text boxes can now be dragged anywhere the player likes Removed a few unnecessa…
Announcement6 changesFixGameplay - Silent Shark
Hard at work! Latest Updates
I've been hard at work and am super thrilled about everyone's excitement about the game and all your ideas and feedback. Thanks to all testers and Discord folks - you guys rock! Here are a few of the latest updates I've…
Announcement4 changesGameplayMaps - Silent Shark
Developer plays Silent Shark
Watch me continue the campaign from last time. Ask me anything you'd like to know about the development of Silent Shark and I'll try and answer!
Announcement - Silent Shark
Wolfpack345 plays Silent Shark
Watch Wolfpack345 give the full version of Silent Shark a spin for a good half hour!! 🥳
Announcement - Silent Shark
Silent Shark is Participating in Steam Next Fest
Silent Shark is part of Steam Next Fest, and the demo is available to play. Silent Shark is a WWII submarine simulation where you command a U.S. submarine in the Pacific, track enemy shipping, plan attacks, and manage y…
Announcement - Silent Shark
Developer Plays Silent Shark Live
Silent Shark is participating in Steam Next Fest! Join developer John Goering live as he takes command of a WWII U.S. submarine in the Pacific. During the broadcast you'll be able to: Watch a campaign patrol unfold live…
Announcement


