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Steam News15 July 20261mo ago

New update: Simulated speed of sound, better map tools, and more!

Speed of sound Sound now travels through the world instead of playing instantly. Distant effects now respect the speed of sound, so destroyer deck-gun reports and torpedo impacts reach you after a realistic delay based

In this update6

Full notes

Full Silent Shark update

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What changed

1 fix1 addition8 changes0 removals
  • UI and audio
  • Maps
  • Performance
  • Fixes
changedSpeed of soundSound now travels through the world instead of playing instantly. Distant effects now respect the speed of sound, so destroyer deck-gun reports and torpedo impacts reach you after a realistic delay based on their distance. You may see a distant gun flash and get the impact before you hear the shot... speed of sound above water: 343 m/s, below water 1500 m/s.
changedSpeed of soundThis means you may see a distant gun flash or torpedo impact before its sound arrives. Long-range combat should now feel more physical, spacious, and authentic.
changedCombat and SoundDestroyer deck guns now fire at a more historically accurate cadence, with a slightly slower rate of fire and occasional spotting pauses.
changedMap PlottingHold Shift while drawing or editing a line to lock its angle, allowing you to change only its length.
changedMap PlottingHold Alt while clicking a map annotation to duplicate it.
addedMap PlottingCompass circles now have resize handles in all four directions instead of only on the right.

Silent Shark changes

changedSound now travels through the world instead of playing instantly. Distant effects now respect the speed of sound, so destroyer deck-gun reports and torpedo impacts reach you after a realistic delay based on their distance. You may see a distant gun flash and get the impact before you hear the shot... speed of sound above water: 343 m/s, below water 1500 m/s.
changedThis means you may see a distant gun flash or torpedo impact before its sound arrives. Long-range combat should now feel more physical, spacious, and authentic.
changedDestroyer deck guns now fire at a more historically accurate cadence, with a slightly slower rate of fire and occasional spotting pauses.
changedHold Shift while drawing or editing a line to lock its angle, allowing you to change only its length.
changedHold Alt while clicking a map annotation to duplicate it.

Speed of sound

  • Sound now travels through the world instead of playing instantly. Distant effects now respect the speed of sound, so destroyer deck-gun reports and torpedo impacts reach you after a realistic delay based on their distance. You may see a distant gun flash and get the impact before you hear the shot... speed of sound above water: 343 m/s, below water 1500 m/s.

  • This means you may see a distant gun flash or torpedo impact before its sound arrives. Long-range combat should now feel more physical, spacious, and authentic.

Combat and Sound

  • Destroyer deck guns now fire at a more historically accurate cadence, with a slightly slower rate of fire and occasional spotting pauses.

Map Plotting

  • Hold Shift while drawing or editing a line to lock its angle, allowing you to change only its length.

  • Hold Alt while clicking a map annotation to duplicate it.

  • Compass circles now have resize handles in all four directions instead of only on the right.

Performance and Stability

  • Improved periscope frame rates, particularly while panning with the arrow buttons or keyboard.

  • Optimized TDC dial interactions to prevent clicks from causing hitches and frame drops.

  • Completed a large internal refactor targeting memory issues that could cause crashes during longer sessions.

Visual Fixes

  • Fixed water shimmer effects not turning together with your submarine.

Convoys and Tutorials

  • Manually disengaging from a visible convoy now prevents it from immediately auto-engaging again. (Playtest only)

  • Clarified why the Position Keeper is inactive at a range of 9999 in the advanced tutorial.

Source

Steam News / 15 July 2026

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