Update history
Latest Side Effect updates
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- Side Effect
1.0.2 - Visual fix
Water visual fixed
Announcement1 changeFix - Side Effect
1.0.1 - Bug fix
Patch day 1. But day 8.
Announcement - Side Effect
Last Update.
Last update before the release. Big in game UI improvements.
Announcement1 changeUI/audio - Side Effect
1.8.29 - New level: Pyramids
Hola. For absolutely no reason, I've been focusing on projectile-type spells and project organization. You shouldn't notice any major difference. However, I leave you with a new level in Act I: Pyramids. Earthquake: Kin…
Announcement4 changesFixGameplay - Side Effect
1.8.28 - Act II balance
Hello everyone! It's been a while since there was an update. I have been working a lot on UE5, and I have to admit: it's not worth porting the project to UE5. The benefit is very low compared to the cost in time and ene…
Patch notes9 changesFixGameplay - Side Effect
1.8.26 - Ice spear / Ice needle
Nothing really interesting here. I bought a ice VFX pack and I played with it. You can see it on the ice needle and the ice spear (both spells have cool modifications). Don't ask me why, I'm remaking the project from sc…
Announcement - Side Effect
1.8.25 - Boss I rebalanced
Mordangar Easy: no change Normal: no change Hard: infernos have queen abilities Illusionist Easy / normal / hard: king has pawn ability on ice wave Hard: queen / king have queen ability on frozen aura Other Toxic tree:…
Patch notes4 changesFixGameplay - Side Effect
1.8.24 - Act I rebalanced
It is time for AI rebalance! French town Easy: no change Normal: no change Hard: pawn have better ability Fix: pawns can't move as kngiths anymore Water Temple This is an hard rework of the level. Simplification is the…
Patch notes6 changesGameplayBalance - Side Effect
1.8.23 - Holy reworked.
Hello everyone. It's been a while since the last update, and that one was complicated. It was like a real spider web in the code. Global Holy no longer provides attack bonuses to AI units, but mana regeneration instead.…
Event20 changesFixGameplay - Side Effect
Crashes - Revert
Due to major crashes, this is a revert to the previous version. I apologize.
Announcement - Side Effect
1.8.22 - Level visual
Hello everyone! For this update, I wanted to finalize the visuals of the levels. Everything is in a "marble" style (except for the tutorial). As planned, the game takes up less space on the hard drive. There are still 2…
Announcement3 changesFixBalance - Side Effect
1.8.21 - Small update
Hello hello! Not a big update today. Just chilling on remaking levels. Song of the archdeacon up (needed) Cathedral visual remastered Jungle visual remastered
Announcement - Side Effect
1.8.20 - Balance patch
Hello, everyone. Today, it is a balance patch aimed at making the game more understandable and accessible for newcomers. The mana cost required to move a piece is now fixed and no longer depends on water: Pawns and knig…
Store9 changesFixBalance - Side Effect
1.8.19 - Sacred Altar
Hello everyone. The summoning process is coming to an end. There are still a few details to review, but nothing too serious. I'm increasingly focused on balancing and how to make the game more challenging. I have some i…
Announcement7 changesFixGameplay - Side Effect
1.8.18 - Toxic Elemental reworked
Hello! Today is the turn of the Toxic elemental (now toxic tree). Toxic Elemental reworked: it took me several attempts before finding something I really liked. The new elemental relies on poison tiles. Light Angel: new…
Announcement3 changesFixGameplay - Side Effect
1.8.17 - Invocations continue
Hello! Let's continue with the rework of certain summons. Water Elemental: continuing in the line of charge-based summons. It wasn't the most useless summon, but redundancy between spells and summons doesn't appeal to m…
Announcement4 changesFixBalance

