In this update3
Full notes
Full Side Effect update
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Repeated intro
Hello everyone! It's been a while since there was an update. I have been working a lot on UE5, and I have to admit: it's not worth porting the project to UE5. The benefit is very low compared to the cost in time and energy. Sadly, I am abandoning this porting, and I will continue to work on the existing project.
What changed
- Gameplay
- Balance
- Fixes
Side Effect changes
Spells
Ice pillar: same but better
- Contaminationfully reworked
- Superconductivityfully reworked
- Ice spearqueen damage fixed
Levels
- Water templehydra's AI fixed
Ballrrom: hydras are more sensitive to friendly fire (hard only)
Cemetery: major balance in all difficulties
Apocalypse knights: knights gain more HP when a brother dies
Forgotten fortress: kings nerfed (I forgot that the kings were Tesla coils, and they were a bit too strong...)
Other
- Toxic treenow scales on attack instead of poison tiles (king effect updated)
Sacred altar / clone factory: starts with charges
- Frozen aurafixed (was completly broken)
- Pyramidfixed HP
- Ice of damoclesfixed water consumed when casted on frozen AI
Enjoy!
Source
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