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Steam News28 March 20242y ago

1.8.23 - Holy reworked.

Hello everyone. It's been a while since the last update, and that one was complicated. It was like a real spider web in the code. Global Holy no longer provides attack bonuses to AI units, but mana regeneration instead.

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Repeated intro

Hello everyone. It's been a while since the last update, and that one was complicated. It was like a real spider web in the code.

What changed

4 fixes3 additions15 changes3 removals
  • Gameplay
  • Balance
  • Events
  • Fixes
  • UI and audio
changedGlobalHoly no longer provides attack bonuses to AI units, but mana regeneration instead.
changedGlobalInvocations' HP rebalanced: they start with less but the queen effect is more efficient.
addedGlobalWith these changes, multiple spells have been adjusted. Generally, those that used to remove holy now add it instead.
removedSpellsHati removed from the game (again?).
removedSpellsEternal return removed from the game.
removedSpellsVoodoo doll return removed from the game (I really liked the mind control mechanic, but it was causing too many issues).

Global

  • Holy no longer provides attack bonuses to AI units, but mana regeneration instead.

  • Invocations and enemy pieces stat with 0 holy.

  • Invocations' HP rebalanced: they start with less but the queen effect is more efficient.

  • With these changes, multiple spells have been adjusted. Generally, those that used to remove holy now add it instead.

Spells

  • Hati removed from the game (again?).

  • Eternal return removed from the game.

  • Voodoo doll return removed from the game (I really liked the mind control mechanic, but it was causing too many issues).

  • New spell: clone factory.

  • Water elemental: nerfed (I'm not done with it yet).

  • Air hydra is clever

  • Fire obelisk: knight effect applies fire instead of damage (it was too strong and synergizes better with the obelisk).

  • Earth pillarrook effect reworked (stronger now).
  • Zombie is completly reworked.

  • Lightning pillar: attack speed nerfed.

  • Sacred novapawn effect added.
  • Lay on handcompletly reworked.
  • Regeneration: knight effect locked (too strong).

  • Sacred wordheavy reworked.

Levels

  • Destroyed machie: big reblance (this event had been "broken" for a while, but I managed to do some very nice things with it).

  • French castle: better balance.

  • Appocalypse knights: better balance.

  • Jungle (hard): no more leaves.

  • Cemetery: better gold repartition. Enemy pieces are now queens and kings (instead of pawns and queens), grave stones are rooks. This is only for a better visibility.

  • Conclavewater fixed on kings.

Overall, Acts 1 and 2 don't change too much. Act 3 deals much less damage, but the global normalization of health points compensates a bit. I think it's still simpler now. I think I have all the pieces of the puzzle to focus on the level difficulty. I've had a lot of ideas itching at me during this update. They're noted down. We're going to suffer.

Fixes

  • Lightning bolt pierce fixed.

  • Fortificationking effect fixed.
  • Sound of the poison explosion fixed.

Source

Steam News / 28 March 2024

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