Full notes
Full Side Effect update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone. The summoning process is coming to an end. There are still a few details to review, but nothing too serious. I'm increasingly focused on balancing and how to make the game more challenging. I have some ideas in mind, and the game is likely to undergo significant changes in the upcoming updates, especially in hard mode.
What changed
- Gameplay
- Balance
- Fixes
- Sacred altarcompletly reworked
- Toxic treelimited to 10 poison and King effect reworked
Water elemental: rebalanced (stronger)
Light Angel: does not target useless pieces anymore
Pact of the white: does not target useless pieces anymore
Light Angel: does not target useless pieces anymore
Dragon paw: does not target useless pieces anymore
Conclave is harder in hard (still not enough)
Ballroom: no more poison tiles in hard
- Junglepig's AI fixed
- Gold minebuy dwarf fixed
- Dimensional towerredirection fixed
- Earth pillarearth at the end of a turn removed
- Toxic treevisual of elements fixed
Source
Changelog.gg summarizes and formats this update. How we read updates.
