Full notes
Full Scraps Of The Machine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
Scraps Of The Machine changes
The [official Demo is now available] for anyone to try out!
The Demo features:
2 levels - Rust Canyon and The Smelter
Several Weapons - Massive Gatling guns, Beam lasers, Snipers, Cannons, Mortars, and More
Various Enemy Types - From small Sentries, to Suicide Drones, Walkers, and tough 'Turtle' Constructs
Modules - Modify your Mech build for your own personal play style, increase your speed and maneuverability or hunker down with increased defenses and durability
Hulls - Select a Hull type with it's own set of stats and pros/cons
Quick Cooldown - Use to manually cool your Weapon Heat with a limited, rechargeable resource
Saxum Boss- Fight massive monstrosity of steel and weapons in the first proper boss battle!
Additional UI, fire rate/weapon ready indicators, menu navigation, deployment maps, and performance improvements
Additionally, it includes several adjustments and fixes based on playtest feedback. Most notably increased base mech movements speeds, incoming damage UI adjustments, a large asset cleanup pass, and a massive optimization sweep across particle effects and the second level, The Smelter.
Best of luck out there, have fun battling all the bots + Saxum! Hope you all enjoy! - Harrison / Knight Division Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
