Full notes
Full Scraps Of The Machine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Scraps Of The Machine changes
The second Playtest is now available for anyone to try out!
The Playtest features:
2 levels - Rust Canyon and The Smelter
Several Weapons - Massive Gatling guns, Beam lasers, Snipers, Cannons, Mortars, and More
Various Enemy Types - From small Sentries, to Suicide Drones, Walkers, and tough 'Turtle' Constructs
Modules - Modify your Mech build for your own personal play style, increase your speed and maneuverability or hunker down with increased defenses and durability
Hulls - Select a Hull type with it's own set of stats and pros/cons
Quick Cooldown - Use to manually cool your Weapon Heat with a limited, rechargeable, resource
Saxum Boss- Fight massive monstrosity of steel and weapons in the first proper boss battle!
Additional UI, fire rate/weapon ready indicators, menu navigation, deployment maps, and performance improvements
This will be the best time for players to provide feedback on game feel, mechanics, and overall design for iteration and improvement as we head into Steam Next Fest! A Google Form is available HERE, as well as in-game, for receiving feedback.
Best of luck out there, have fun battling all the bots + Saxum! Looking forward to hearing your thoughts and hope you all enjoy! - Harrison / Knight Division Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
