Steam Next Fest Summary and Weapon Equip Cost Rework
First and foremost, a tremendous THANK YOU to everyone who wishlisted and played the demo during Steam Next Fest!
Full notes
Full Scraps Of The Machine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
UI and audio
addedThe Next Fest was a resounding success, and I can't thank you all enough for your feedback and helping point me in the right direction on bugs to crush or features to add as it was ongoing. My personal goal for Scraps has been to hit 10k wishlists before release, and as of writing we are sitting at just under that with over 9,600+ ! Steam post image So thank you for playing, thank you for your criticism, and thank you for your time among so many games out there. Now then! I'm currently working on the next update which will include a slight rework to how weapons are equipped and the costs required for them. Enabling swapping between weapons without having to worry as much about Scrap costs. Weapons that are fully destroyed will still require paying full price, but swapping between weapons won't burn as massive a hole in your metal wallet as before. This should hopefully fix one of the last big economy issues in the game, and prevent instances of not being able to recover after multiple deaths or try out other weapons as easily. I'll have more details once the update is out and ready to go! Steam post image This update will also fix the audio looping bugs with Jump Boosting, and weapons like the Beam Weapon types, as well as a few additional weapon balance adjustments and other small fixes. The update should be ready within the next few days. - Harrison / Knight Division Games
Scraps Of The Machine changes
addedThe Next Fest was a resounding success, and I can't thank you all enough for your feedback and helping point me in the right direction on bugs to crush or features to add as it was ongoing. My personal goal for Scraps has been to hit 10k wishlists before release, and as of writing we are sitting at just under that with over 9,600+ ! Steam post image So thank you for playing, thank you for your criticism, and thank you for your time among so many games out there. Now then! I'm currently working on the next update which will include a slight rework to how weapons are equipped and the costs required for them. Enabling swapping between weapons without having to worry as much about Scrap costs. Weapons that are fully destroyed will still require paying full price, but swapping between weapons won't burn as massive a hole in your metal wallet as before. This should hopefully fix one of the last big economy issues in the game, and prevent instances of not being able to recover after multiple deaths or try out other weapons as easily. I'll have more details once the update is out and ready to go! Steam post image This update will also fix the audio looping bugs with Jump Boosting, and weapons like the Beam Weapon types, as well as a few additional weapon balance adjustments and other small fixes. The update should be ready within the next few days. - Harrison / Knight Division Games
First and foremost, a tremendous THANK YOU to everyone who wishlisted and played the demo during Steam Next Fest! There are more and more entries into Next Fest every year, literally thousands of games to play, and for you to take the time to play the demo for my little mech game among so many incredible titles is beyond humbling.
The Next Fest was a resounding success, and I can't thank you all enough for your feedback and helping point me in the right direction on bugs to crush or features to add as it was ongoing. My personal goal for Scraps has been to hit 10k wishlists before release, and as of writing we are sitting at just under that with over 9,600+! Steam post image So thank you for playing, thank you for your criticism, and thank you for your time among so many games out there. Now then! I'm currently working on the next update which will include a slight rework to how weapons are equipped and the costs required for them. Enabling swapping between weapons without having to worry as much about Scrap costs. Weapons that are fully destroyed will still require paying full price, but swapping between weapons won't burn as massive a hole in your metal wallet as before. This should hopefully fix one of the last big economy issues in the game, and prevent instances of not being able to recover after multiple deaths or try out other weapons as easily. I'll have more details once the update is out and ready to go! Steam post image This update will also fix the audio looping bugs with Jump Boosting, and weapons like the Beam Weapon types, as well as a few additional weapon balance adjustments and other small fixes. The update should be ready within the next few days. - Harrison / Knight Division Games