HomeGamesUpdatesPricingMethodology
Steam News11 June 202624d ago

Demo Update

Hey, Scrappers! Thanks so much to everyone who has checked out the demo and given feedback so far.

In this update6

Full notes

Full Scraps Of The Machine update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey, Scrappers! Thanks so much to everyone who has checked out the demo and given feedback so far. I've been reading through the discussion posts and trying to pick out the biggest pain points and will try to address a few of them with this update to the demo.

What changed

6 fixes3 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
addedField Of View SettingAdded a Field Of View setting under the Options>Game tab. The FOV can be adjusted between 90 - 120, and will try to adjust the position of the cockpit and weapon placement to scale with the FOV change. The default FOV has also been increased from 90 to 95. There may be some clipping or model stretching, so it isn't a perfect solution but I hope it plays better for those with wide screen monitors.
changedField Of View SettingSteam post image 95 - 120 FOV preview
addedIn-Game MapA simple Map has been added when pressing the 'Check Supply' button. The Map will mark the last Bunker the player deployed from for that level. If the player enters a new level the Map will be unavailable until a Bunker has been unlocked and rested at. If moving to a new level that the player has unlocked Bunkers at but did not deploy from then it will show the Map without any Bunker locations marked. Steam post image
changedMinesMines have been updated with a visual and audio cue. They will periodically beep and light up as a clearer indicator of their location so hopefully no more scanning the ground in fear!
fixedSmelter Level Changes and FixesFix to a culling issue on the Smelter level that would remove boxes and cause several invisible object collision issues
changedSmelter Level Changes and FixesIn the jumping section before the Saxum boss fight the number of Rocket Drones has been reduced to two and spread out more so the player can use the middle pillars as cover
default FOV has also been9095default FOV has also been increased, buff

Scraps Of The Machine changes

addedAdded a Field Of View setting under the Options>Game tab. The FOV can be adjusted between 90 - 120, and will try to adjust the position of the cockpit and weapon placement to scale with the FOV change. The default FOV has also been increased from 90 to 95. There may be some clipping or model stretching, so it isn't a perfect solution but I hope it plays better for those with wide screen monitors.
changedSteam post image 95 - 120 FOV preview
addedA simple Map has been added when pressing the 'Check Supply' button. The Map will mark the last Bunker the player deployed from for that level. If the player enters a new level the Map will be unavailable until a Bunker has been unlocked and rested at. If moving to a new level that the player has unlocked Bunkers at but did not deploy from then it will show the Map without any Bunker locations marked. Steam post image
changedMines have been updated with a visual and audio cue. They will periodically beep and light up as a clearer indicator of their location so hopefully no more scanning the ground in fear!
fixedFix to a culling issue on the Smelter level that would remove boxes and cause several invisible object collision issues

Field Of View Setting

Added a Field Of View setting under the Options>Game tab. The FOV can be adjusted between 90 - 120, and will try to adjust the position of the cockpit and weapon placement to scale with the FOV change. The default FOV has also been increased from 90 to 95. There may be some clipping or model stretching, so it isn't a perfect solution but I hope it plays better for those with wide screen monitors.

Steam post image 95 - 120 FOV preview

In-Game Map

A simple Map has been added when pressing the 'Check Supply' button. The Map will mark the last Bunker the player deployed from for that level. If the player enters a new level the Map will be unavailable until a Bunker has been unlocked and rested at. If moving to a new level that the player has unlocked Bunkers at but did not deploy from then it will show the Map without any Bunker locations marked. Steam post image

Mines

Mines have been updated with a visual and audio cue. They will periodically beep and light up as a clearer indicator of their location so hopefully no more scanning the ground in fear!

Explosive Weapons Buffs

Most Explosive Weapons, such as the Grenade Launcher and Cannon, should now Stagger enemies more consistently and cause enemies to briefly stop firing when hit.

Smelter Level Changes and Fixes

  • Fix to a culling issue on the Smelter level that would remove boxes and cause several invisible object collision issues

  • In the jumping section before the Saxum boss fight the number of Rocket Drones has been reduced to two and spread out more so the player can use the middle pillars as cover

Additional Fixes and Adjustments

  • Potential fix for an audio loop issue with Beam weapons and the Gatling Gun (if this is still occurring please post about it and I'll keep digging at it)

  • Slightly reduced Health of Turtle Tank and it's Left/Right Shields

  • Backwards Boost will no longer trigger when not moving or in neutral

  • Enemies should now hit react more when receiving damage

  • Added additional Stagger animations to Sentries

  • Reduced projectile velocity on smaller enemy MG weapons, making them easier to avoid

Appreciate all the support and criticism, it makes for a better game!

  • Harrison / Knight Division Games

Source

Steam News / 11 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.