In this update6
Full notes
Full Scraps Of The Machine update
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Repeated intro
Hey, Scrappers! Thanks so much to everyone who has checked out the demo and given feedback so far. I've been reading through the discussion posts and trying to pick out the biggest pain points and will try to address a few of them with this update to the demo.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
Scraps Of The Machine changes
Field Of View Setting
Added a Field Of View setting under the Options>Game tab. The FOV can be adjusted between 90 - 120, and will try to adjust the position of the cockpit and weapon placement to scale with the FOV change. The default FOV has also been increased from 90 to 95. There may be some clipping or model stretching, so it isn't a perfect solution but I hope it plays better for those with wide screen monitors.
Steam post image 95 - 120 FOV preview
In-Game Map
A simple Map has been added when pressing the 'Check Supply' button. The Map will mark the last Bunker the player deployed from for that level. If the player enters a new level the Map will be unavailable until a Bunker has been unlocked and rested at. If moving to a new level that the player has unlocked Bunkers at but did not deploy from then it will show the Map without any Bunker locations marked. Steam post image
Mines
Mines have been updated with a visual and audio cue. They will periodically beep and light up as a clearer indicator of their location so hopefully no more scanning the ground in fear!
Explosive Weapons Buffs
Most Explosive Weapons, such as the Grenade Launcher and Cannon, should now Stagger enemies more consistently and cause enemies to briefly stop firing when hit.
Smelter Level Changes and Fixes
Fix to a culling issue on the Smelter level that would remove boxes and cause several invisible object collision issues
In the jumping section before the Saxum boss fight the number of Rocket Drones has been reduced to two and spread out more so the player can use the middle pillars as cover
Additional Fixes and Adjustments
Potential fix for an audio loop issue with Beam weapons and the Gatling Gun (if this is still occurring please post about it and I'll keep digging at it)
Slightly reduced Health of Turtle Tank and it's Left/Right Shields
Backwards Boost will no longer trigger when not moving or in neutral
Enemies should now hit react more when receiving damage
Added additional Stagger animations to Sentries
Reduced projectile velocity on smaller enemy MG weapons, making them easier to avoid
Appreciate all the support and criticism, it makes for a better game!
Harrison / Knight Division Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
