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Latest Scorching Engines updates
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- Scorching Engines
December update - Floating Origin
If you do calculation with large floating point numbers there is a limit to how many decimals of precision you can have. In games this slowly starts becoming an issue the further you travel from the world origin, (0,0),…
Store3 changesFixGameplay - Scorching Engines
November update - Colony V1
After ~ 3 years and 2 months there's an actual ending to the game, with Humanity's Colony. You have to travel around to different bandit camps to reclaim the stolen vehicle parts in order to make it fully operational an…
Announcement4 changesGameplayPerformance - Scorching Engines
November update - Bandit camps V1
Fixed Bugs: Fixed memory leak in resource generation. Fixed memory leak in terrain deformation. Fixed memory leak in bandit camp spawning. City spawning bug leading to reduced performance. New: - New terrain deformation…
Announcement7 changesFixPerformance - Scorching Engines
October Update - Bandit Camps - MVP 1
Fixed Bugs: - Enemies got dropped off while enemy cars were chasing the player. Now it's only if the cars start circling the vehicle or player - Turrets couldn't be built - Couldn't leave Vehicle steering mode with ESC,…
Announcement5 changesFixGameplay - Scorching Engines
August Update - Pathfinding rework
The entire previous pathfinding implementation has been replaced. August update - V0.35 Fixed Bugs: - The player would freeze inside the shooting range New: - The entire voxel pathfinding implementation has been replace…
Announcement3 changesFixGameplay - Scorching Engines
Enemy Pathfinding Fix
Humanoid Raiders can now pathfind on terrain again, and shoot the player. Had to fix a bug in Unitys hashset memory allocation code. It will however use a lot of memory, until I figure out a better solution, and there w…
Announcement - Scorching Engines
July update
July update - V0.33 Fixed Bugs: - Full inventory indicator when trying to pick up items - Footstep sounds when steering the ship - Terrain spawns inside the research facility, sometimes trapping the player. - Enemy huma…
Store6 changesFixGameplay - Scorching Engines
June Update
Fixed Bugs: - Inventory update lag. - You can no longer gather resources if you are full inventory. - Inventory slots and the hotbar had a small pixel missmatch. - Hotbar position changed off of the center if you change…
Store5 changesFixGameplay - Scorching Engines
Vehicle Jitter & Performance
The vehicle jittered when you jumped while standing or it, and it jittered while driving beside the player. This has now been mostly removed. Additionally jumping on the vehicle was erratic, and sometimes you get launch…
Announcement3 changesFixGameplay - Scorching Engines
May Update
Bit of a larger update, as the game has been ported to Unity 6. Which will bring more features and performance in the future. Fixed Bugs: - Turrets aren't built in the middle of hardpoints. - Closing the inventory while…
Store5 changesFixPerformance - Scorching Engines
Vehicle Jitter Fixed
The vehicle jittering a lot, causing the player to be shaken and sometimes launched off the ramps and similar should be be fixed now. Vehicle UI jitter on the control panel is yet to be fixed.
Announcement2 changesFixUI/audio - Scorching Engines
April update
Fixed Bugs: Restarting crashes the game. Terrain can generate inside the research facility. The Vehicle can spawn below ground Vsync can't be toggled Vehicle gets stuck when there are blocking rocks in front of and behi…
Announcement7 changesFixPerformance




