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Steam News14 July 20241y ago

July update

July update - V0.33 Fixed Bugs: Full inventory indicator when trying to pick up items - Footstep sounds when steering the ship - Terrain spawns inside the research facility, sometimes trapping the player.

Full notes

Full Scorching Engines update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition3 changes0 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Balance
  • Performance
fixedFixed Bugs:
changedFull inventory indicator when trying to pick up items - Footstep sounds when steering the ship - Terrain spawns inside the research facility, sometimes trapping the player. - Enemy humanoids jittering and spazzing out when ragdolling - Volume slider now affects all audio - Humanoid Raiders can walk inside the research facility - Player could shoot themselves - Mouse movement leading to gunsway while inventory was open
addedNew:
changedKilling Humanoid raiders drops guns that give ammo - Research facility will now load and unload based on your resource render distance. Leading to better performance when far away from spawn. - Vehicle will now turn faster at lower speeds than at high speeds. - Player can now die, and will respawn at the nearest respawn point. (Usually the Vehicle) - Death Screen - First implementation of a firing range in the research facility. Will be reworked later once the gun update rolls around. - Basic crafting for coal, ammo and replacement guns. - Snow deformation can be toggled off. Can improve performance. - Sprinting (Shift key). - Sprinting consumes stamina when the player is freezing. - Wielding a gun reduces the player walk and sprint speeds.
fixedHumanoid Raiders can't pathfind on terrain or shoot guns. Will be fixed after refactor, or when Unity fixes their bug. - Options menu in main menu doesn't work right. - Options menu sometimes break after restarting game.
changedAs well as some various performance improvements, slightly decreased memory usage, minor bug fixes and a slight file size decrease

Scorching Engines changes

fixedFixed Bugs:
changedFull inventory indicator when trying to pick up items - Footstep sounds when steering the ship - Terrain spawns inside the research facility, sometimes trapping the player. - Enemy humanoids jittering and spazzing out when ragdolling - Volume slider now affects all audio - Humanoid Raiders can walk inside the research facility - Player could shoot themselves - Mouse movement leading to gunsway while inventory was open
addedNew:
changedKilling Humanoid raiders drops guns that give ammo - Research facility will now load and unload based on your resource render distance. Leading to better performance when far away from spawn. - Vehicle will now turn faster at lower speeds than at high speeds. - Player can now die, and will respawn at the nearest respawn point. (Usually the Vehicle) - Death Screen - First implementation of a firing range in the research facility. Will be reworked later once the gun update rolls around. - Basic crafting for coal, ammo and replacement guns. - Snow deformation can be toggled off. Can improve performance. - Sprinting (Shift key). - Sprinting consumes stamina when the player is freezing. - Wielding a gun reduces the player walk and sprint speeds.
fixedHumanoid Raiders can't pathfind on terrain or shoot guns. Will be fixed after refactor, or when Unity fixes their bug. - Options menu in main menu doesn't work right. - Options menu sometimes break after restarting game.

July update - V0.33

Fixed Bugs:

  • Full inventory indicator when trying to pick up items - Footstep sounds when steering the ship - Terrain spawns inside the research facility, sometimes trapping the player. - Enemy humanoids jittering and spazzing out when ragdolling - Volume slider now affects all audio - Humanoid Raiders can walk inside the research facility - Player could shoot themselves - Mouse movement leading to gunsway while inventory was open

New:

  • Killing Humanoid raiders drops guns that give ammo - Research facility will now load and unload based on your resource render distance. Leading to better performance when far away from spawn. - Vehicle will now turn faster at lower speeds than at high speeds. - Player can now die, and will respawn at the nearest respawn point. (Usually the Vehicle) - Death Screen - First implementation of a firing range in the research facility. Will be reworked later once the gun update rolls around. - Basic crafting for coal, ammo and replacement guns. - Snow deformation can be toggled off. Can improve performance. - Sprinting (Shift key). - Sprinting consumes stamina when the player is freezing. - Wielding a gun reduces the player walk and sprint speeds.

Known bugs:

  • Humanoid Raiders can't pathfind on terrain or shoot guns. Will be fixed after refactor, or when Unity fixes their bug. - Options menu in main menu doesn't work right. - Options menu sometimes break after restarting game.

As well as some various performance improvements, slightly decreased memory usage, minor bug fixes and a slight file size decrease

Source

Steam News / 14 July 2024

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