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Steam News10 May 20242y ago

May Update

Bit of a larger update, as the game has been ported to Unity 6. Which will bring more features and performance in the future. Fixed Bugs: Turrets aren't built in the middle of hardpoints.

Full notes

Full Scorching Engines update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes1 removal
  • Performance
  • Fixes
  • Gameplay
  • UI and audio
changedBit of a larger update, as the game has been ported to Unity 6. Which will bring more features and performance in the future.
fixedFixed Bugs:
removedTurrets aren't built in the middle of hardpoints. - Closing the inventory while dragging an item, would break the inventory and make that inventory slot unusable. - Interaction with vehicle control buttons was unpredictable due to jitter. - It was snowing when inside the research facility. - You can no longer reload a full gun. - Vehicle can no longer reverse through walls. - Vehicle stops producing smoke when furnace is empty.
addedNew snow for the terrain, with much improved deformation. This means that enemy vehicles will now also deform the snow. - Vehicle control panel UI has been replaced with physical indicators, solving the jitter. - When the vehicle gets blocked by a large rock, it will have to reaccelerate. - The vehicle can now use all upgrades, bringing 7 different upgrades that you can find in the world. - Begun refactoring resource system to bring more variety. At the moment this brings large blocking resources such as rock arches. - Tree no longer spawn on rocky terrain. - Vehicle will slow down if you jump off, to allow you to catch up to it again. - Started implementing LOD for the terrain, which will improve GPU performance. - Terrain generation performance has been improved a bunch. - Item tooltips are larger to fit item descriptions - Vehicle smoke has been changed a bit
changedAs well as some other minor changes, and performance improvements.
changedHumanoid Raiders seem to have lost their AI. - The inventory updates too slowly, and shows a ghost resource for a frame. - There is a small pixel missmatch between the hotbar inventory slots and the normal inventory slots. - The hotbar ends up in the wrong position if you change resolution while playing. - Options menu in main menu doesn't work right - Options menu sometimes break after restarting game

Bit of a larger update, as the game has been ported to Unity 6. Which will bring more features and performance in the future.

Fixed Bugs:

  • Turrets aren't built in the middle of hardpoints. - Closing the inventory while dragging an item, would break the inventory and make that inventory slot unusable. - Interaction with vehicle control buttons was unpredictable due to jitter. - It was snowing when inside the research facility. - You can no longer reload a full gun. - Vehicle can no longer reverse through walls. - Vehicle stops producing smoke when furnace is empty.

Changes:

  • New snow for the terrain, with much improved deformation. This means that enemy vehicles will now also deform the snow. - Vehicle control panel UI has been replaced with physical indicators, solving the jitter. - When the vehicle gets blocked by a large rock, it will have to reaccelerate. - The vehicle can now use all upgrades, bringing 7 different upgrades that you can find in the world. - Begun refactoring resource system to bring more variety. At the moment this brings large blocking resources such as rock arches. - Tree no longer spawn on rocky terrain. - Vehicle will slow down if you jump off, to allow you to catch up to it again. - Started implementing LOD for the terrain, which will improve GPU performance. - Terrain generation performance has been improved a bunch. - Item tooltips are larger to fit item descriptions - Vehicle smoke has been changed a bit

As well as some other minor changes, and performance improvements.

Known bugs:

  • Humanoid Raiders seem to have lost their AI. - The inventory updates too slowly, and shows a ghost resource for a frame. - There is a small pixel missmatch between the hotbar inventory slots and the normal inventory slots. - The hotbar ends up in the wrong position if you change resolution while playing. - Options menu in main menu doesn't work right - Options menu sometimes break after restarting game

Source

Steam News / 10 May 2024

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