Full notes
Full Scorching Engines update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Gameplay
- Maps
- UI and audio
Fixed Bugs:
Restarting crashes the game. Terrain can generate inside the research facility. The Vehicle can spawn below ground Vsync can't be toggled Vehicle gets stuck when there are blocking rocks in front of and behind the vehicle. Quickly moving the resource render distance slider up and down crashes the game.
Changes:
Refactored the resource spawning system to be more performant, and spawn resource zones in a better way. No longer should resources be able to spawn on top of the player / vehicle. Resources will no longer respawn in previously explored areas.
You no longer freeze when inside the research facility. Vehicle freezing zone has also been refactored.
The Vehicle can reverse, with a colour on the speed bar showing the direction you're driving in.
Terrain snapping for the research facility. It sometimes look a bit weird at the entrance, due to terrain spawning too steeply. will be solved in a later update.
Terrain generation performance has been improved to be less stuttery, higher framerate during generation, and slightly reduce memory allocation.
As well as some other minor changes, and performance improvements. Game file size has also been improved a bit.
Known bugs:
There is no falling snow around the player. Humanoid Raiders seem to have lost their AI. Vehicle UI jittering. The inventory updates too slowly, and shows a ghost resource for a frame. There is a small pixel missmatch between the hotbar inventory slots and the normal inventory slots. The hotbar ends up in the wrong position if you change resolution while playing. Terrain holes between chunks. Raiders sometimes never respawn
Source
Changelog.gg summarizes and formats this update. How we read updates.
