Full notes
Full Scorching Engines update
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What changed
- Fixes
- Gameplay
- Maps
- UI and audio
- Performance
Scorching Engines changes
Fixed Bugs:
Enemies got dropped off while enemy cars were chasing the player. Now it's only if the cars start circling the vehicle or player - Turrets couldn't be built - Couldn't leave Vehicle steering mode with ESC, when you weren't looking at an object closer than 5 meters - Game crashed if humanoid enemies spawned outside of a navmesh
New:
Enemy cars will chase player as well - Health regen for the player, once out of combat for sufficiently long - Sliding - Enemy Humanoids will reload their guns once they empty the magazine - Enemy Humanoids will target player built turrets - Player built turrets need to fueled with ammo - Player built turrets target Enemy Humanoids as well now - New turret ammo resource, can be crafted at the crafting bench - When harvesting resources with no room inventory it will drop items on the ground - Bandit Camps - MVP 1 -- Bandit Camps deform the terrain when spawned -- Resources spawn on Bandit Camps instead of terrain even when deformed. -- Terrain Navmeshes get regenerated to include Bandit Camps. - Enemy Humanoids now have a variable accuracy - Enemy Humanoids have a reaction time before shooting the player. But will remember where they last saw the player for a faster reaction time if the player re-peeks. Additionally they will go to the the last seen position of the player if the player doesn't reappear again
Known bugs:
Enemies get left behind when The Vehicle drives off while they are on it. - Footstep audio can be triggered too frequently on The Vehicle, causing other audio to be muted. - Options menu in main menu doesn't work right. - Options menu sometimes break after restarting game. - Player controller freezes a bit during startup
Other:
Game freezing on startup has been reduced a bit - Smaller game build - Vehicle requires power to rotate now - Vehicle rotates faster at lower speeds - Performance and memory changes
Source
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