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Steam News13 October 20241y ago

October Update - Bandit Camps - MVP 1

Fixed Bugs: Enemies got dropped off while enemy cars were chasing the player. Now it's only if the cars start circling the vehicle or player - Turrets couldn't be built - Couldn't leave Vehicle steering mode with ESC, w

Full notes

Full Scorching Engines update

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What changed

1 fix2 additions2 changes0 removals
  • Fixes
  • Gameplay
  • Maps
  • UI and audio
  • Performance
fixedFixed Bugs:
addedNew:
addedEnemy cars will chase player as well - Health regen for the player, once out of combat for sufficiently long - Sliding - Enemy Humanoids will reload their guns once they empty the magazine - Enemy Humanoids will target player built turrets - Player built turrets need to fueled with ammo - Player built turrets target Enemy Humanoids as well now - New turret ammo resource, can be crafted at the crafting bench - When harvesting resources with no room inventory it will drop items on the ground - Bandit Camps - MVP 1 -- Bandit Camps deform the terrain when spawned -- Resources spawn on Bandit Camps instead of terrain even when deformed. -- Terrain Navmeshes get regenerated to include Bandit Camps. - Enemy Humanoids now have a variable accuracy - Enemy Humanoids have a reaction time before shooting the player. But will remember where they last saw the player for a faster reaction time if the player re-peeks. Additionally they will go to the the last seen position of the player if the player doesn't reappear again
changedEnemies get left behind when The Vehicle drives off while they are on it. - Footstep audio can be triggered too frequently on The Vehicle, causing other audio to be muted. - Options menu in main menu doesn't work right. - Options menu sometimes break after restarting game. - Player controller freezes a bit during startup
changedGame freezing on startup has been reduced a bit - Smaller game build - Vehicle requires power to rotate now - Vehicle rotates faster at lower speeds - Performance and memory changes

Scorching Engines changes

fixedFixed Bugs:
addedNew:
addedEnemy cars will chase player as well - Health regen for the player, once out of combat for sufficiently long - Sliding - Enemy Humanoids will reload their guns once they empty the magazine - Enemy Humanoids will target player built turrets - Player built turrets need to fueled with ammo - Player built turrets target Enemy Humanoids as well now - New turret ammo resource, can be crafted at the crafting bench - When harvesting resources with no room inventory it will drop items on the ground - Bandit Camps - MVP 1 -- Bandit Camps deform the terrain when spawned -- Resources spawn on Bandit Camps instead of terrain even when deformed. -- Terrain Navmeshes get regenerated to include Bandit Camps. - Enemy Humanoids now have a variable accuracy - Enemy Humanoids have a reaction time before shooting the player. But will remember where they last saw the player for a faster reaction time if the player re-peeks. Additionally they will go to the the last seen position of the player if the player doesn't reappear again
changedEnemies get left behind when The Vehicle drives off while they are on it. - Footstep audio can be triggered too frequently on The Vehicle, causing other audio to be muted. - Options menu in main menu doesn't work right. - Options menu sometimes break after restarting game. - Player controller freezes a bit during startup
changedGame freezing on startup has been reduced a bit - Smaller game build - Vehicle requires power to rotate now - Vehicle rotates faster at lower speeds - Performance and memory changes

Fixed Bugs:

  • Enemies got dropped off while enemy cars were chasing the player. Now it's only if the cars start circling the vehicle or player - Turrets couldn't be built - Couldn't leave Vehicle steering mode with ESC, when you weren't looking at an object closer than 5 meters - Game crashed if humanoid enemies spawned outside of a navmesh

New:

  • Enemy cars will chase player as well - Health regen for the player, once out of combat for sufficiently long - Sliding - Enemy Humanoids will reload their guns once they empty the magazine - Enemy Humanoids will target player built turrets - Player built turrets need to fueled with ammo - Player built turrets target Enemy Humanoids as well now - New turret ammo resource, can be crafted at the crafting bench - When harvesting resources with no room inventory it will drop items on the ground - Bandit Camps - MVP 1 -- Bandit Camps deform the terrain when spawned -- Resources spawn on Bandit Camps instead of terrain even when deformed. -- Terrain Navmeshes get regenerated to include Bandit Camps. - Enemy Humanoids now have a variable accuracy - Enemy Humanoids have a reaction time before shooting the player. But will remember where they last saw the player for a faster reaction time if the player re-peeks. Additionally they will go to the the last seen position of the player if the player doesn't reappear again

Known bugs:

  • Enemies get left behind when The Vehicle drives off while they are on it. - Footstep audio can be triggered too frequently on The Vehicle, causing other audio to be muted. - Options menu in main menu doesn't work right. - Options menu sometimes break after restarting game. - Player controller freezes a bit during startup

Other:

  • Game freezing on startup has been reduced a bit - Smaller game build - Vehicle requires power to rotate now - Vehicle rotates faster at lower speeds - Performance and memory changes

Source

Steam News / 13 October 2024

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