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- Rust
Devblog 98
The long wait is over: we’ve added server queues! We’ve also been revamping Hapis, adding right-click to the inventory, concepting rad animals, and optimising. Always optimising. That and more at the official site. New…
- Rust
Devblog 98
The long wait is over: we’ve added server queues! We’ve also been revamping Hapis, adding right-click to the inventory, concepting rad animals, and optimising. Always optimising. That and more at the official site. New…
- Rust
Community Update 76
An apocalyptic view of Rust, the second episode of Planet Rust, a Powerplant call-out guide, and more.
- Rust
Community Update 76
An apocalyptic view of Rust, the second episode of Planet Rust, a Powerplant call-out guide, and more.
- Rust
Devblog 97
Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock has its damage dealt buffed. There's the first look at the flamethrower in-game, though you'll have to wait a little bit…
- Rust
Devblog 97
Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock has its damage dealt buffed. There's the first look at the flamethrower in-game, though you'll have to wait a little bit…
- Rust
Community Update 75
The joy of small servers, what not to do in Rust, and the The Perfect Raid spawns a Youtube series. All that and more at the official site.
- Rust
Community Update 75
The joy of small servers, what not to do in Rust, and the The Perfect Raid spawns a Youtube series. All that and more at the official site.
- Rust
Devblog 96
Bit late with this! Sorry. Ladder hatches are in. As well as adding floor frames, this now makes the game 666% more sinister. We’ve tweaked Proc Gen a little, and there’s more info on the upcoming XP and levelling syste…
- Rust
Devblog 96
Bit late with this! Sorry. Ladder hatches are in. As well as adding floor frames, this now makes the game 666% more sinister. We’ve tweaked Proc Gen a little, and there’s more info on the upcoming XP and levelling syste…
- Rust
Community Update 74
How to overengineer a base, how to take baffling screenshots of the Rust landscape, and an amazingly funny solo raid.
- Rust
Community Update 74
How to overengineer a base, how to take baffling screenshots of the Rust landscape, and an amazingly funny solo raid.
- Rust
Devblog 95
A host of changes implemented and previewed this week: there's a variety of new walls to let you build prisons, shops, and cages; a new scope with 4x magnification; optimisation, bug-fixes, and loads more. Plus there's…
- Rust
Devblog 95
A host of changes implemented and previewed this week: there's a variety of new walls to let you build prisons, shops, and cages; a new scope with 4x magnification; optimisation, bug-fixes, and loads more. Plus there's…
- Rust
Community Update 73
The cutest Rust art, ever.
- Rust
Community Update 73
The cutest Rust art, ever.

