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Steam News18 February 201610y ago

Devblog 98

The long wait is over: we’ve added server queues! We’ve also been revamping Hapis, adding right-click to the inventory, concepting rad animals, and optimising. Always optimising. That and more at the official site.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions5 changes1 removal
  • Server
  • UI and audio
  • Gameplay
  • Fixes
  • Maps
  • Workshop
addedThe long wait is over: we’ve added server queues! We’ve also been revamping Hapis, adding right-click to the inventory, concepting rad animals, and optimising. Always optimising. That and more at the official site.
addedNew seed planting sound
addedNew spear throw sound
addedAdded connection queue
fixedFixed unreliable saving
changedImproved and tweaked terrain shore wetness

The long wait is over: we’ve added server queues! We’ve also been revamping Hapis, adding right-click to the inventory, concepting rad animals, and optimising. Always optimising. That and more at the official site.

New seed planting sound

New spear throw sound

Added connection queue

Right clicking items with loot open moves them to loot

Right clicking items in clothes slots moves them to the inventory

Right clicking items in the belt bar moves them to inventory

Fixed unreliable saving

Improved and tweaked terrain shore wetness

Beachside objects, like rocks and driftwood, now getting wetness

Updated wood hammer vm anims

Added new building conditional model system (performance, reliability, visuals)

Reduced stuttering caused by entity despawning when leaving networking groups

Added placeholder geometry to buildings while their skin is loading

Load balanced worker items are processed by priority

Made mesh batch refreshes faster in certain situations

Made external walls and window bars use the simplified building block entity

Converted entity events from OnDestroy to DoEntityDestroy (modders beware)

Retired “Construction Skin” physics layer (modders beware)

Source

Steam News / 18 February 2016

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