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Steam News28 January 201610y ago

Devblog 95

A host of changes implemented and previewed this week: there's a variety of new walls to let you build prisons, shops, and cages; a new scope with 4x magnification; optimisation, bug-fixes, and loads more.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes8 additions10 changes2 removals
  • Store
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
  • Server
addedA host of changes implemented and previewed this week: there's a variety of new walls to let you build prisons, shops, and cages; a new scope with 4x magnification; optimisation, bug-fixes, and loads more. Plus there's a preview of the new levelling system. It's an exciting look at the future of Rust. Changelog.
changedDungeons LODs and lower batches improvements
changedRocks LOD distance optimizations
addedNew wall frames and wall frame blocks
fixedFixed bug reporter errors
removedSpectating admins are no longer networked

A host of changes implemented and previewed this week: there's a variety of new walls to let you build prisons, shops, and cages; a new scope with 4x magnification; optimisation, bug-fixes, and loads more. Plus there's a preview of the new levelling system. It's an exciting look at the future of Rust. Changelog.

Dungeons LODs and lower batches improvements

Rocks LOD distance optimizations

New wall frames and wall frame blocks

Fixed bug reporter errors

Spectating admins are no longer networked

Enabled low vertex compression on all models

Fixed bind so that the second argument no longer needs quotes

Updated steamworks to fix a problem with win32

Updated to Unity 5.3.2.p1

Fixed occasional single frame UI text corruption

Fixed some UI elements being out of line

Pumpkin plants live a max 7 seasons

Pumpkin plants live a max 3 harvests

Optimized pumpkin plant LODs more aggressively

RCon is started immediately on server startup

Item icons and info are now dumped into Bundles/items/

Fixed some LookingAt inaccuracy issues

RPC Cache memory optimizations

Network + Save cache memory optimizations

Made player movement more direct by removing horizontal camera smoothing

Server collider batches split when their vertex count gets too high

Added refresh_renderers console command (refreshes client renderer batches)

Added refresh_colliders console command (refreshes server collider batches)

Added various batching convars to customize client and server mesh batching

Added mesh batching to static quarry and pumpjack

Fixed missing or incorrect animal footsteps on a number of surface types

Fixed raid tower exploit using shelves

Fixed sleeping bag deployable and foundation exploits

Improved laser and flashlight beam

Fixed transparent surface and particle atmospheric scattering

Fixed ambient lighting for particles and low quality speedtree fallbacks

Added scope

Fixed being able to put codelock on airdrops

Made flashlight beam invisible when looking dead at it

Flashlight beam has shadow texture

Narrowed flashlight beam in 1p/3p to 45 degrees

Source

Steam News / 28 January 2016

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