Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- UI and audio
- Fixes
- Gameplay
- Performance
Bit late with this! Sorry. Ladder hatches are in. As well as adding floor frames, this now makes the game 666% more sinister. We’ve tweaked Proc Gen a little, and there’s more info on the upcoming XP and levelling system. Servers have also been wiped. Read all about it at the official site.
Added sounds for all the new building parts
Fixed cupboard gib errors
Item icons + data now build to the right folder
Removed cui.test
Network backend optimizations
New floor frames (grill and hatch)
Fixed water rendering error when screen size is reported as zero
Fixed warehouse floor decal
Reduced video memory overhead by 144 MB
All collectables now use the load balanced LOD system
Updated some remaining physics calls to the new Unity physics API
Removed a worst-case second raycast in the game trace code
Fixed foundation stair placement being blocked next to triangle foundations
Fixed triangle foundation placement being blocked beneath floors
Added building stability serialization (faster server restarts and stability refreshes)
Fixed potential signage NRE when server database was deleted
Tweaked distribution of rocks and bushes
Source
Changelog.gg summarizes and formats this update. How we read updates.
