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Steam News11 February 201610y ago

Devblog 97

Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock has its damage dealt buffed.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes7 additions13 changes3 removals
  • Balance
  • UI and audio
  • Server
  • Performance
  • Fixes
  • Gameplay
removedLots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock has its damage dealt buffed. There's the first look at the flamethrower in-game, though you'll have to wait a little bit longer to get your fingers burnt. Lots more at the official site. Changelog
addedNew rock/concrete melee impact sounds
addedEnabled server violation score kicking by default
addedRe-enabled prefab pooling (performance)
fixedFixed invisible external wall gate doors in the distance
changedTweaked external wall gate LOD ranges

Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock has its damage dealt buffed. There's the first look at the flamethrower in-game, though you'll have to wait a little bit longer to get your fingers burnt. Lots more at the official site. Changelog

New rock/concrete melee impact sounds

Enabled server violation score kicking by default

Re-enabled prefab pooling (performance)

Made pool.prefabs and pool.assets console commands take an optional filter argument

Fixed invisible external wall gate doors in the distance

Tweaked external wall gate LOD ranges

Fixed invisible barricades in the distance

Converted all deployables to the planner system (quality of life)

Fixed decay points on interior foundations being buggy and unreliable

Improved server side building decay performance

Fixed various deployable placement exploits on walls and rocks

Allowed tree.quality and mesh.quality convars to be > 100

Made mesh and tree qualities > 100 push back billboard and cull distances

Wall frame inserts do the same construction layer checks as walls

Removed hand snapping into view on hatchet vm attack & hit anims

Fixed some shader bugs in large monuments

Fixed low resolution terrain rocks

Fixed runtime shader errors causing invisible objects on Linux

Fixed culling not working properly on some objects

Fixed helicopter windows and rotors now fade into fog properly

Fixed horse hair to not fading into fog properly

Improved and optimized rainfall shader

Improved anti-aliasing

Tweaked important textures to work with trilinear filtering and anisotropic

Increased resolution on some props with extremely low resolution textures

Improved skin shader

Brought back and improved shore wetness

Metal facemask protection levels lowered to that of chestplate

Codelock does higher shock damage for wrong codes

External wall health balance

Removed traps deployables from common loot table (bp only)

Added skins

Fixed DDOS amplification exploit in steam query

Updated weapon mod icons

Added "ent who" command for admins (echos entity creator)

Fixed calling some RPCs when dead

Added command "clear" to clear the console

Added command "copy" to copy the console to clipboard

Updated EAC

Updated to Unity 5.3.2p3

Source

Steam News / 11 February 2016

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