Full notes
Full Rogue Orbit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Compatibility
Rogue Orbit changes
Hello everyone! It's been a very long time.
As anticipated a few days ago, I've decided to completely remake the game with a more focused view on its game design and what I want it to be.
While Steam restrictions prevent a return to 'Early Access,' this build features more content and polish than ever before. I am confident in releasing it now because it is stable and enjoyable—after many hours of personal playtesting, it is truly becoming the kind of game I love to play.
As originally anticipated, here's a summary of the things already in:
- EnemiesThe old crystals are gone; replaced by new enemy types.
A Boss Fight!
Traversable Map
New Controls
New Powerups
New Ships
Entirely New Original Music
Overhauled UI, Menus, Sounds, and Graphics
Massive Optimization: The game is a lot lighter
And here are the things I am currently working on:
More Enemies.
More, better music
Achievements - Currently everything is unlocked for testing but later on powerups will have achievement requirements
More Powerups
General Optimization & Bugfixes
If you feel like playing the original, I've placed the original build of the game in another branch so it's a matter of going into Beta and selecting the o.g. version:
I'll be releasing stable builds on the default branch regularly with some patch notes but do expect some bugs or lack of optimization when things get busier/crazy.
Thank you so much for your support!
Nacho
Source
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