Full notes
Full Rogue Orbit update
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Repeated intro
Hello everyone! New update dropping.
What changed
- Gameplay
- Balance
- Events
- UI and audio
- Performance
Rogue Orbit changes
I've added a new game mechanic: Boosters!
Whenever you vanquish an enemy, there is a slight chance a booster will drop. Right now we have 9 booster types that go into two categories: Event and Channeled.
Event boosters are triggered once picked up. Magnetized picks up all existing Time Essence and Chrono Orbs and Time Bank Refill refills your Time Bank.
Channeled boosters start once picked up and run for a fixed duration. If the same booster is picked up it will extend its duration. You'll have friendly UI bits to let you know about it.
Additional to that, a couple other patch notes:
Bugfixes (always)
Optimizations (also always)
Chrono Orbs will now refill the time bank however they are earned. If you pick up a Chrono Orb, time bank refill; if you level up, time bank refill
UI refresh - Will stick to that UI layout from now on
See below all the current Boosters:
| Booster Icon | Name (they're self explanatory, really) |
|---|---|
| Steam post image | Weapon Size and Range Increase |
| Steam post image | Time Bank Refill |
| Steam post image | Movement Speed Increase |
| Steam post image | Damage Increase |
| Steam post image | Pickup Range Increase |
| Steam post image | Fire Rate Increase |
| Steam post image | Time Essence Pickup Bonus |
| Steam post image | Magnetized |
| Invincibility |
As always, thank you so much!
Nacho
Source
Changelog.gg summarizes and formats this update. How we read updates.
