Full notes
Full Rogue Orbit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Rogue Orbit changes
Happy New Year!
Since the last patch I have been tackling the performance issues that plagued the game due to me still learning the ropes of Game Development.
That meant making some decisions around graphical assets, FX and how the game fundamentally works under the hood though I am satisfied with the results.
Quick Summary of Changes:
Removed many particle effects
Implemented asset pooling on most things (the game needs roughly 3 more MB of RAM now)
Retuned Enemy AI to be less taxing and to allow for many enemies on screen with a solid framerate
Redid the Vortex PowerUp FX, visuals and AI
There are many new things coming to the game soon though I should get back to being on holiday like I should.
Thank you and talk in a few weeks!
Nacho
EDIT: Hotfix up because I was supposed to holiday but found two bugs. Now I'm out!
EDIT 2: Hotfix 2 is up!
Quick Summary of Changes in Hotfix 2:
Improved the Difficulty Selection Screen
Improved the look&feel of all menus and buttons through effects
Improved the Statistics Screen
Some bugfixes
New OnScreen Keyboard!
Made Nightmare slightly less punishing -ever so slightly-
Source
Changelog.gg summarizes and formats this update. How we read updates.
