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Steam News24 December 20256mo ago

December 24th Patch - The Progression Update

Hello all! Just before Christmas I'm uploading a big patch that contains many changes. UI Redone Card Selection Screen: Descriptions are back!

Full notes

Full Rogue Orbit update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello all!

What changed

1 fix7 additions9 changes0 removals
  • UI and audio
  • Maps
  • Balance
  • Gameplay
  • Performance
changedUIRedone Card Selection Screen: Descriptions are back!
changedUIRedone Statistics Screen: Statistics and Achievements can be viewed better
fixedUIFixed/Optimized many menus
changedAudioFull Audio Pass (Still needs work but options are fully functioning)
addedAudioTwo New Music Tracks
changedAudioRemixed All Music for cohesiveness

Just before Christmas I'm uploading a big patch that contains many changes.

UI

  • Redone Card Selection Screen: Descriptions are back!

  • Redone Statistics Screen: Statistics and Achievements can be viewed better

  • Fixed/Optimized many menus

Audio

  • Full Audio Pass (Still needs work but options are fully functioning)

  • Two New Music Tracks

  • Remixed All Music for cohesiveness

Gameplay

  • Upon Stage completion, unpicked Time Essence Orbs are gathered at a penalty and Chrono Tokens are automatically picked (you know, like crates...)

  • Rebalanced a lot of things. Stingrays have been nerfed

  • Applied Unlockables and Progression: Now you need to complete Achievements to unlock PowerUps or PowerUp Tiers - I'll be adding more of those but feel comfortable with current state

  • Changed Blue Laser logic

  • Difficulty impacts more things now:

    • Appearance of Chrono Tokens

    • Value of Unpicked Time Essence Orbs

    • Some things I really don't want to spoil

Optimization

  • Added an "Event-on-Vanquish" queue to minimize GPU/CPU spikes. It should declutter your screen a bit and allow your system to survive another Stage

As we're approaching January, development might slow down but I have a few things in the pipeline.

Roadmap!

  • New Ships: One in the works. I aim for each ship to have its own "thing"

  • New Enemies: One halfway there and a few more concepts in the works

  • New Boss: Still figuring this one out

  • More Music: I aim to make at least 20 tracks, depending on when inspiration hits

  • More PowerUps:

    • Three related to existing PowerUps

    • A few more that will shake things up

  • Some metamechanics I won't reveal for now

Thank you so much and I hope you enjoy the new Time Avarice!

Nacho

Source

Steam News / 24 December 2025

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