Full notes
Full Rogue Orbit update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello all!
What changed
- UI and audio
- Maps
- Balance
- Gameplay
- Performance
Just before Christmas I'm uploading a big patch that contains many changes.
UI
Redone Card Selection Screen: Descriptions are back!
Redone Statistics Screen: Statistics and Achievements can be viewed better
Fixed/Optimized many menus
Audio
Full Audio Pass (Still needs work but options are fully functioning)
Two New Music Tracks
Remixed All Music for cohesiveness
Gameplay
Upon Stage completion, unpicked Time Essence Orbs are gathered at a penalty and Chrono Tokens are automatically picked (you know, like crates...)
Rebalanced a lot of things. Stingrays have been nerfed
Applied Unlockables and Progression: Now you need to complete Achievements to unlock PowerUps or PowerUp Tiers - I'll be adding more of those but feel comfortable with current state
Changed Blue Laser logic
Difficulty impacts more things now:
Appearance of Chrono Tokens
Value of Unpicked Time Essence Orbs
Some things I really don't want to spoil
Optimization
Added an "Event-on-Vanquish" queue to minimize GPU/CPU spikes. It should declutter your screen a bit and allow your system to survive another Stage
As we're approaching January, development might slow down but I have a few things in the pipeline.
Roadmap!
New Ships: One in the works. I aim for each ship to have its own "thing"
New Enemies: One halfway there and a few more concepts in the works
New Boss: Still figuring this one out
More Music: I aim to make at least 20 tracks, depending on when inspiration hits
More PowerUps:
Three related to existing PowerUps
A few more that will shake things up
Some metamechanics I won't reveal for now
Thank you so much and I hope you enjoy the new Time Avarice!
Nacho
Source
Changelog.gg summarizes and formats this update. How we read updates.
