Full notes
Full Rogue Orbit update
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Repeated intro
Hello Everyone! It's been a long time since my last post... As we say in Argentina: "Things happened".
What changed
- Gameplay
- Store
- Maps
- UI and audio
- Performance
Rogue Orbit changes
This game began as a passion project that I was proud to share with you all. However, as I moved on to other projects and improved my skills in coding, art, design, and Godot, I felt the urge to revisit Time Avarice. I originally just wanted to clean it up and add a few small things.
Well, that got out of hand. The scope grew, and I've been hard at work bringing a new vision of the game to life.
Once playtesting is wrapped up, I’ll be moving the current store version to a separate branch and uploading the "future" of Time Avarice to the main Steam page. I won't call it a full 2.0 just yet; I want players to test the new mechanics first. If there is enough traction, I'll continue adding more content!
What’s new in the update:
- EnemiesThe old crystals are gone; replaced by new enemy types.
A Boss Fight!
Traversable Map
New Controls & Powerups
New Ships
Entirely New Original Music
Overhauled UI, Menus, Sounds, and Graphics
Massive Optimization: The game is roughly 90% lighter.
I'll post the official update soon. If you're interested in testing the new version ahead of time, please let me know at timeavaricegame@outlook.com.
Thank you, and hope to see you soon!
Nacho
Source
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