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Steam News22 November 20257mo ago

Change of direction / New content

Hello Everyone! It's been a long time since my last post... As we say in Argentina: "Things happened". This game began as a passion project that I was proud to share with you all.

Full notes

Full Rogue Orbit update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Everyone! It's been a long time since my last post... As we say in Argentina: "Things happened".

What changed

0 fixes9 additions3 changes0 removals
  • Gameplay
  • Store
  • Maps
  • UI and audio
  • Performance
addedThis game began as a passion project that I was proud to share with you all. However, as I moved on to other projects and improved my skills in coding, art, design, and Godot, I felt the urge to revisit Time Avarice . I originally just wanted to clean it up and add a few small things.
addedWell, that got out of hand. The scope grew, and I've been hard at work bringing a new vision of the game to life.
addedOnce playtesting is wrapped up, I’ll be moving the current store version to a separate branch and uploading the "future" of Time Avarice to the main Steam page. I won't call it a full 2.0 just yet; I want players to test the new mechanics first. If there is enough traction, I'll continue adding more content!
addedWhat’s new in the update:
addedEnemies: The old crystals are gone; replaced by new enemy types.
changedTraversable Map

Rogue Orbit changes

addedThis game began as a passion project that I was proud to share with you all. However, as I moved on to other projects and improved my skills in coding, art, design, and Godot, I felt the urge to revisit Time Avarice . I originally just wanted to clean it up and add a few small things.
addedWell, that got out of hand. The scope grew, and I've been hard at work bringing a new vision of the game to life.
addedOnce playtesting is wrapped up, I’ll be moving the current store version to a separate branch and uploading the "future" of Time Avarice to the main Steam page. I won't call it a full 2.0 just yet; I want players to test the new mechanics first. If there is enough traction, I'll continue adding more content!
addedWhat’s new in the update:
addedEnemies: The old crystals are gone; replaced by new enemy types.

This game began as a passion project that I was proud to share with you all. However, as I moved on to other projects and improved my skills in coding, art, design, and Godot, I felt the urge to revisit Time Avarice. I originally just wanted to clean it up and add a few small things.

Well, that got out of hand. The scope grew, and I've been hard at work bringing a new vision of the game to life.

Once playtesting is wrapped up, I’ll be moving the current store version to a separate branch and uploading the "future" of Time Avarice to the main Steam page. I won't call it a full 2.0 just yet; I want players to test the new mechanics first. If there is enough traction, I'll continue adding more content!

What’s new in the update:

  • EnemiesThe old crystals are gone; replaced by new enemy types.
  • A Boss Fight!

  • Traversable Map

  • New Controls & Powerups

  • New Ships

  • Entirely New Original Music

  • Overhauled UI, Menus, Sounds, and Graphics

  • Massive Optimization: The game is roughly 90% lighter.

I'll post the official update soon. If you're interested in testing the new version ahead of time, please let me know at timeavaricegame@outlook.com.

Thank you, and hope to see you soon!

Nacho

Source

Steam News / 22 November 2025

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