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Steam News28 July 202611d ago

Beta Branch: Build 23 Update #2 Now Live + Dev Update

Hi all, The next major update for Rocky Mayhem is available for testing in the beta branch "Chaos". This will be a very rough update to begin with, and will be smoothed out overtime before launch.

In this update7

Full notes

Full Rocky Mayhem update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions11 changes1 removal
  • Compatibility
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedThe next major update for Rocky Mayhem is available for testing in the beta branch "Chaos". This will be a very rough update to begin with, and will be smoothed out overtime before launch. Brief patch notes will be supplied below, with the extensive version coming out with Patch 23's launch.
addedDev UpdateLast update rolled back the main branch from Patch #22.03 to #21.2. This was due to game breaking bugs that added invincibility. After fixing the bugs with the last patch, I have decided to make this build available on the main branch, with Chaos being locked until Patch #23. All changes to anything other than Chaos will be accessible. Please note that there may be unknown bugs caused by Chaos which will be looked into, if any are discovered.
changedPlanned / In-development:All Modes: Critical Damage mechanic
addedUpgradesUnlock combat upgrades by progressing the battery bar. You start off with the base stats of 300 RPM (Rounds Per Minute). Through the first combat upgrade, you can get a 25% increase to 400RPM and 40% extra usage of the shield at 25% charge. The second upgrade grants a restoration of 33HP and adds 5 seconds to the clock at 50% charge. Through the final upgrade, you can get a further 33% increase of your fire rate to 600RPM at 75% charge. These are subject to change with further balancing before launch.
changedNewV2 of 'Chaos' difficulty for Classic Comments: This update to the difficulty is to make it more intense, while balancing out how much damage and charge you make overtime. This still needs fine tuning.
addedNewChaos: Added 'Upgrades'

Rocky Mayhem changes

changedThe next major update for Rocky Mayhem is available for testing in the beta branch "Chaos". This will be a very rough update to begin with, and will be smoothed out overtime before launch. Brief patch notes will be supplied below, with the extensive version coming out with Patch 23's launch.
addedLast update rolled back the main branch from Patch #22.03 to #21.2. This was due to game breaking bugs that added invincibility. After fixing the bugs with the last patch, I have decided to make this build available on the main branch, with Chaos being locked until Patch #23. All changes to anything other than Chaos will be accessible. Please note that there may be unknown bugs caused by Chaos which will be looked into, if any are discovered.
changedAll Modes: Critical Damage mechanic
addedUnlock combat upgrades by progressing the battery bar. You start off with the base stats of 300 RPM (Rounds Per Minute). Through the first combat upgrade, you can get a 25% increase to 400RPM and 40% extra usage of the shield at 25% charge. The second upgrade grants a restoration of 33HP and adds 5 seconds to the clock at 50% charge. Through the final upgrade, you can get a further 33% increase of your fire rate to 600RPM at 75% charge. These are subject to change with further balancing before launch.
changedV2 of 'Chaos' difficulty for Classic Comments: This update to the difficulty is to make it more intense, while balancing out how much damage and charge you make overtime. This still needs fine tuning.

Hi all,

The next major update for Rocky Mayhem is available for testing in the beta branch "Chaos". This will be a very rough update to begin with, and will be smoothed out overtime before launch. Brief patch notes will be supplied below, with the extensive version coming out with Patch 23's launch.

Dev Update

Last update rolled back the main branch from Patch #22.03 to #21.2. This was due to game breaking bugs that added invincibility. After fixing the bugs with the last patch, I have decided to make this build available on the main branch, with Chaos being locked until Patch #23. All changes to anything other than Chaos will be accessible. Please note that there may be unknown bugs caused by Chaos which will be looked into, if any are discovered.

Planned / In-development:

  • All Modes: Critical Damage mechanic

  • Chaos: Additional Upgrades

  • Chaos: Endgame Achievement

  • Chaos: Balancing

Upgrades

Unlock combat upgrades by progressing the battery bar. You start off with the base stats of 300 RPM (Rounds Per Minute). Through the first combat upgrade, you can get a 25% increase to 400RPM and 40% extra usage of the shield at 25% charge. The second upgrade grants a restoration of 33HP and adds 5 seconds to the clock at 50% charge. Through the final upgrade, you can get a further 33% increase of your fire rate to 600RPM at 75% charge. These are subject to change with further balancing before launch.

Beta Patch Notes (28/07/2026)

New

  • V2 of 'Chaos' difficulty for Classic

    Comments: This update to the difficulty is to make it more intense, while balancing out how much damage and charge you make overtime. This still needs fine tuning.

  • ChaosAdded 'Upgrades'
  • Chaos: Added 'B.R.U.T.E'

    Comments: This new BRUTE will shoot slightly slower, have a 80% increased line of sight and move faster. Due to the already chaotic nature of the mode, this will spawn after 45 seconds.

Changes

  • All ModesIncreased brightness of 'Heavy Barrel' lighting effect
  • SettingsIncreased medium and maximum brightness by 30%
  • Chaos: Enemies spawn 70% faster at 75% charge

  • Chaos: Asteroids spawn 0.3s slower, then 0.1s faster at 25%

  • Chaos: Asteroids move 5% slower

  • Chaos: Patrol Ships spawn in groups of 2, previously 1

  • ChaosPatrol Ships line of sight increased by 10%
  • ChaosPatrol Ships firing speed increased by 50%
  • Chaos: Patrol Ships are now worth 3%, down from 5%

  • ChaosBase Fire rate increased by 20%
  • Most Wanted: BRUTEs will no longer be pushed back when hit

  • Most Wanted: BRUTEs lose 8HP per bullet, instead of 10HP.

Fixes

  • ChaosFixed asteroids disappearing prematurely
  • ChaosFixed spelling error on 'Mode' in-game
  • Reality ShiftFixed victory, pause, and options menu being overlapped by health bars

Source

Steam News / 28 July 2026

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