Beta Branch: Build 23 Update #1 Now Live + Dev Update
Hi all, The next major update for Rocky Mayhem is now available for testing in the beta branch "Chaos".
In this update6
Full notes
Full Rocky Mayhem update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes3 additions5 changes0 removals
Compatibility
Balance
Events
Gameplay
Performance
Fixes
addedThe next major update for Rocky Mayhem is now available for testing in the beta branch "Chaos". This will be a very rough update to begin with, and will be smoothed out with rewards, content and UI with time before the full launch of it. Brief patch notes will be supplied below, with the extensive version coming out with Patch 23's launch.
changedImportantDue to a bug causing invincibility after using shields, as well as a couple other issues, the main branch has been downgraded to Patch #21.2. You may use this beta branch safely on anything other than Chaos for an improved experience before 21.3.
addedPlanned / In-development:Chaos: Balance Changes, New Enemies
changedNewV1 of 'Chaos' difficulty for Classic Current Build: Asteroids spawn every second in groups of 3, 2x faster than usual, worth 0.5%. Police spawn every 6 seconds alone, 1.5x faster than usual. worth 5%. You can restart from the pause menu exclusively in this. Reward is $3,000 + 30 Levels.
addedNew'Menu Bar' added to most non-gameplay screens
Rocky Mayhem changes
addedThe next major update for Rocky Mayhem is now available for testing in the beta branch "Chaos". This will be a very rough update to begin with, and will be smoothed out with rewards, content and UI with time before the full launch of it. Brief patch notes will be supplied below, with the extensive version coming out with Patch 23's launch.
changedDue to a bug causing invincibility after using shields, as well as a couple other issues, the main branch has been downgraded to Patch #21.2. You may use this beta branch safely on anything other than Chaos for an improved experience before 21.3.
changedAll Modes: Critical Damage mechanic
addedChaos: Balance Changes, New Enemies
changedV1 of 'Chaos' difficulty for Classic Current Build: Asteroids spawn every second in groups of 3, 2x faster than usual, worth 0.5%. Police spawn every 6 seconds alone, 1.5x faster than usual. worth 5%. You can restart from the pause menu exclusively in this. Reward is $3,000 + 30 Levels.
Hi all,
The next major update for Rocky Mayhem is now available for testing in the beta branch "Chaos". This will be a very rough update to begin with, and will be smoothed out with rewards, content and UI with time before the full launch of it. Brief patch notes will be supplied below, with the extensive version coming out with Patch 23's launch.
Important
Due to a bug causing invincibility after using shields, as well as a couple other issues, the main branch has been downgraded to Patch #21.2. You may use this beta branch safely on anything other than Chaos for an improved experience before 21.3.
Planned / In-development:
All Modes: Critical Damage mechanic
Chaos: Mid-Round Upgrades
AddedChaosBalance Changes, New Enemies
Chaos: Endgame Achievement, to replace obsolete one without loss of achievement
Beta Patch Notes (27/07/2026)
New
V1 of 'Chaos' difficulty for Classic
Current Build: Asteroids spawn every second in groups of 3, 2x faster than usual, worth 0.5%. Police spawn every 6 seconds alone, 1.5x faster than usual. worth 5%. You can restart from the pause menu exclusively in this. Reward is $3,000 + 30 Levels.
'Menu Bar' added to most non-gameplay screens
Changes
Fast Reflex cooldown increased by 10 seconds
Heavy barrel cooldown reduced by 10 seconds
Fixes
FixedCriticalFixed invincibility after using shields