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Steam News27 July 202612d ago

Beta Branch: Build 23 Update #1 Now Live + Dev Update

Hi all, The next major update for Rocky Mayhem is now available for testing in the beta branch "Chaos".

In this update6

Full notes

Full Rocky Mayhem update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions5 changes0 removals
  • Compatibility
  • Balance
  • Events
  • Gameplay
  • Performance
  • Fixes
addedThe next major update for Rocky Mayhem is now available for testing in the beta branch "Chaos". This will be a very rough update to begin with, and will be smoothed out with rewards, content and UI with time before the full launch of it. Brief patch notes will be supplied below, with the extensive version coming out with Patch 23's launch.
changedImportantDue to a bug causing invincibility after using shields, as well as a couple other issues, the main branch has been downgraded to Patch #21.2. You may use this beta branch safely on anything other than Chaos for an improved experience before 21.3.
changedPlanned / In-development:All Modes: Critical Damage mechanic
addedPlanned / In-development:Chaos: Balance Changes, New Enemies
changedNewV1 of 'Chaos' difficulty for Classic Current Build: Asteroids spawn every second in groups of 3, 2x faster than usual, worth 0.5%. Police spawn every 6 seconds alone, 1.5x faster than usual. worth 5%. You can restart from the pause menu exclusively in this. Reward is $3,000 + 30 Levels.
addedNew'Menu Bar' added to most non-gameplay screens

Rocky Mayhem changes

addedThe next major update for Rocky Mayhem is now available for testing in the beta branch "Chaos". This will be a very rough update to begin with, and will be smoothed out with rewards, content and UI with time before the full launch of it. Brief patch notes will be supplied below, with the extensive version coming out with Patch 23's launch.
changedDue to a bug causing invincibility after using shields, as well as a couple other issues, the main branch has been downgraded to Patch #21.2. You may use this beta branch safely on anything other than Chaos for an improved experience before 21.3.
changedAll Modes: Critical Damage mechanic
addedChaos: Balance Changes, New Enemies
changedV1 of 'Chaos' difficulty for Classic Current Build: Asteroids spawn every second in groups of 3, 2x faster than usual, worth 0.5%. Police spawn every 6 seconds alone, 1.5x faster than usual. worth 5%. You can restart from the pause menu exclusively in this. Reward is $3,000 + 30 Levels.

Hi all,

The next major update for Rocky Mayhem is now available for testing in the beta branch "Chaos". This will be a very rough update to begin with, and will be smoothed out with rewards, content and UI with time before the full launch of it. Brief patch notes will be supplied below, with the extensive version coming out with Patch 23's launch.

Important

Due to a bug causing invincibility after using shields, as well as a couple other issues, the main branch has been downgraded to Patch #21.2. You may use this beta branch safely on anything other than Chaos for an improved experience before 21.3.

Planned / In-development:

  • All Modes: Critical Damage mechanic

  • Chaos: Mid-Round Upgrades

  • ChaosBalance Changes, New Enemies
  • Chaos: Endgame Achievement, to replace obsolete one without loss of achievement

Beta Patch Notes (27/07/2026)

New

  • V1 of 'Chaos' difficulty for Classic

    Current Build: Asteroids spawn every second in groups of 3, 2x faster than usual, worth 0.5%. Police spawn every 6 seconds alone, 1.5x faster than usual. worth 5%. You can restart from the pause menu exclusively in this. Reward is $3,000 + 30 Levels.

  • 'Menu Bar' added to most non-gameplay screens

Changes

  • Fast Reflex cooldown increased by 10 seconds

  • Heavy barrel cooldown reduced by 10 seconds

Fixes

  • CriticalFixed invincibility after using shields
  • CriticalFixed Shield MK1 destroying asteroids unintendedly

Source

Steam News / 27 July 2026

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