Hi all, It's been a while since my actual update to you all. As you can tell, I keep coming back to this and working on things, as it is a fun hobby to me.
In this update2
Full notes
Full Rocky Mayhem update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes2 additions0 changes0 removals
Gameplay
Balance
fixedIt's been a while since my actual update to you all. As you can tell, I keep coming back to this and working on things, as it is a fun hobby to me. I absolutely loved, and hated, the development process for the new chaos difficulty, though I do consider it a mode and am thinking of swapping Reality Shift's new big space with Chaos as I feel like it's nowhere near classic anymore. Anyway, this dev log is to give a visual teaser towards a, sort of, expansion to Chaos as well as provide a hotfix for a stupid mistake I made.
addedPatch 24 TeaserYour eyes do not deceive you. I am currently working on an upgrade system, which the ? will be randomly generated upgrades. While the theme of each one will always stay the same, i.e same benefit, the numbers associated with such benefits will always be different, impacting your decision making if the new bullets aren't doing it for you. Patch 24 will come sooner than you think too. For now though, a small break is in order so this update is as best as it can be for all my remaining players.
fixedHotfixFixed enemy bullets dealing no damage
addedHotfixAdded framework for new upgrade system
Rocky Mayhem changes
fixedIt's been a while since my actual update to you all. As you can tell, I keep coming back to this and working on things, as it is a fun hobby to me. I absolutely loved, and hated, the development process for the new chaos difficulty, though I do consider it a mode and am thinking of swapping Reality Shift's new big space with Chaos as I feel like it's nowhere near classic anymore. Anyway, this dev log is to give a visual teaser towards a, sort of, expansion to Chaos as well as provide a hotfix for a stupid mistake I made.
addedYour eyes do not deceive you. I am currently working on an upgrade system, which the ? will be randomly generated upgrades. While the theme of each one will always stay the same, i.e same benefit, the numbers associated with such benefits will always be different, impacting your decision making if the new bullets aren't doing it for you. Patch 24 will come sooner than you think too. For now though, a small break is in order so this update is as best as it can be for all my remaining players.
fixedFixed enemy bullets dealing no damage
addedAdded framework for new upgrade system
Hi all,
It's been a while since my actual update to you all. As you can tell, I keep coming back to this and working on things, as it is a fun hobby to me. I absolutely loved, and hated, the development process for the new chaos difficulty, though I do consider it a mode and am thinking of swapping Reality Shift's new big space with Chaos as I feel like it's nowhere near classic anymore. Anyway, this dev log is to give a visual teaser towards a, sort of, expansion to Chaos as well as provide a hotfix for a stupid mistake I made.
Patch 24 Teaser
Your eyes do not deceive you. I am currently working on an upgrade system, which the ? will be randomly generated upgrades. While the theme of each one will always stay the same, i.e same benefit, the numbers associated with such benefits will always be different, impacting your decision making if the new bullets aren't doing it for you. Patch 24 will come sooner than you think too. For now though, a small break is in order so this update is as best as it can be for all my remaining players.