In this update8
Full notes
Full Rocky Mayhem update
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What changed
- Gameplay
- Balance
- Store
- Performance
- Compatibility
- Fixes
Rocky Mayhem changes
Hi all,
This update includes the next major content update for Rocky Mayhem, 'Absolute Chaos'. Including a brand new difficulty/mode, quality of life updates, and a new combat mechanic, experience it all now!
Classic: Chaos Difficulty
Surviving the asteroid field has gotten the hardest it ever has been. In Chaos mode, you will be limited to one minute to survive the field. But there is a catch. You will need to gain cores from the asteroids to recharge your ship to be able to escape. Without all the cores, escaping the field will not be an option and death will slowly claw at you. Destroying asteroids charges you up by 0.5% and ships give 2%, and reaching milestones through charging grants upgrades to help you. Can you escape this absolute chaos, before the chaos consumes you?
Critical Damage
In all modes, you now have a 5% chance to shoot a special purple bullet, which deals 5x the damage to anything it hits. This will help substantially, if you're lucky enough to shoot it, in boss fights as it can take off a large amount off the deities, or even kill the BRUTE in a couple shots.
Menu Bar
22.03 introduced a little mini menu bar at the top of the Game Hub which allowed you to view the tutorial or return to the menu. This has been expanded on where you can now access options and the store from it too. This menu bar will also be added to other places so you can access all you need from any screen, without returning to the menu as much. Hopefully this makes transitioning between scenes easier. The new menu bar will be in the game hub, controls, both stores and options.
Full Patch Notes (30/07/2026)
New
Brand new difficulty added
Added 'Critical Damage' mechanic
'Menu Bar' added to most non-gameplay screens
2 Steam Achievements Replaced with new ones
Note: A lot of the code was repurposed as 2 of the old achievements conflicted with other modes and didn't always unlock, so unfortunately they were replaced. I've tested all old achievements and no more of them have issues unlocking, so they will no longer be touched.
Changes
- GeneralFast Reflex cooldown increased by 10 seconds
- GeneralHeavy barrel cooldown reduced by 10 seconds
- GeneralVolcanic Knights have been temporarily disabled
Most Wanted: BRUTEs will no longer be pushed back when hit
Most Wanted: BRUTEs lose 8HP per bullet, instead of 10HP.
Lighting: If you have never selected a setting, brightness will automatically be 'Default'
- LightingIncreased 'Realism' Brightness, Decreased 'Default' and 'Bright' by 15%
Lighting: Ship flashlight no longer shines on the front of the ship
Lighting: Plasma Field light no longer passes through the player
Lighting: Bullets now light up, making them easy to see
- LightingIncreased brightness of 'Heavy Barrel' lighting effect
Chaos Changes since Beta 3
Added Particle System for collecting cores
Brute spawn at 20 seconds remaining, up from 15.
Added Egg spawn, which occurs in the final 5 seconds of the match
Health pickups removed entirely
Increased asteroid size by 15%
Fixes
- CriticalFixed invincibility after using shields
- CriticalFixed Shield MK1 destroying asteroids unintendedly
- GeneralFixed circumstances causing double damage to self
- GeneralFixed infinite error logs on asteroids
- Most WantedFixed ability to run into ships and destroy them
- Reality ShiftFixed victory, pause, and options menu being overlapped by health bars
- Reality ShiftFixed bullets not dealing damage to Reality Deity
Source
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