Full notes
Full Rise for the Fight - Early Access update
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What changed
- Balance
- Gameplay
Rise for the Fight - Early Access changes
Good morning!
Today's Patch Update consists of a Sandbox Update. Some were mostly left unchanged, However, all weapons that had no recoil have had a recoil update applied, and all guns had a Damage Falloff update applied. Here are the changes made to the guns:
Weapon Categories:
Pistols: CSP, P13, SP10
Shotguns: Blunderbuss, DBS, DSG4, SG3
SMGS: FRAYR-G1, SMG-P1
LMGs: HMG22
Assault: HAM-GUN
Marksman: DMR10
Snipers: SR76
Damage Falloff values:
Pistols: 6 meters
Shotguns: 7.5 meters
SMGs / LMGs: 10 meters
Assault / Marksman: 15 meters
Snipers: 20 meters
Weapon Recoil Explanation:
All weapons now have recoil. Before, it was select weapons, those being the P13, HMG22, SR76, and Blunderbuss. Now, all weapons have Recoil. The recoil system works by having the guns be more difficult when not aiming, and more easily controlled when aiming. All guns have a similar recoil value, but some have slightly higher values than others, making them a skillful weapon to use. A good example of this is the SR76. While being difficult to control all around, once mastered, it becomes a deadly weapon in the right hands.
While on the topic of the SR76, I have increased its base damage from 100 to 200, so it's a one-hit-kill anywhere you shoot at on your enemies, while maintaining its challenging recoil.
With that said, feel free experiment, practice, and work towards mastering your aim with the new update.
Good luck! -Reece
Source
Changelog.gg summarizes and formats this update. How we read updates.
