Full notes
Full Rise for the Fight - Early Access update
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Repeated intro
Hello everyone.
What changed
- Balance
- Gameplay
Rise for the Fight - Early Access changes
I am releasing a patch update for the game. This patch mainly consists of Sandbox changes and rebalancing. Here are the changes made:
SANDBOX CHANGES:
Decreased DSG4 Fire Rate from (3 -> 7 RPS), to (3 -> 6 RPS).
Decreased DSG4 Shield Damage from 20x10 (20 Damage each pellet), to 10x10 (10 Damage each pellet).
Increased FRAYR-G1 Headshot Damage Multiplier from 2x to 5x.
Increased FRAYR-G1 Damage from 10 to 20.
Decreased HR4 Shield Damage from 100 to 50.
Increased HR4 Headshot Damage Multiplier from 2x to 5x.
Increased P13 Shield Damage from 30 to 50.
Decreased P13 Damage from 30 to 25.
Decreased P13 Fire Rate from 6 RPS to 5 RPS.
Decreased P13 Magazine Capacity from 14 to 12.
Changed P13 Ammo Upgrade Tiers from 7/7/7 to 6/6/6.
Decreased SG3 Damage from 20x20 (20 Damage each pellet) to 20x15 (20 Damage each pellet).
Increased SG3 Mag Capacity from 6 to 8.
Decreased SR76 Shield Damage from 200 to 150.
Increased SR76 Headshot Damage Multiplier from 2x to 3x.
Added a "Headshot Penetrates Shield" value. If enabled, it will allow headshots to deal additional shield damage with the Headshot Damage Multiplier. This will be applied to the HR4 and SR76.
Updated Weapon Damage Falloff. Now when you reach the falloff value but don't exceed triple that value, damage will be reduced to 75% total damage, however, if it exceeds triple, it will be further reduced to 50% total damage.
Decreased All Weapon Dropoff values. Here are the new values:
Pistols: 15 * Plasma Weapons: 20 * Shotguns: 5 for DSG4 and SG3, 8 for DBS. * SMGs: 30 * Rifles: 50 * LMGs: 75 * Snipers and Marksman (includes HR4): 100 * Melee Weapons: 10 for Sacred Sword, 15 for Sacred Spoon (Same as weapon range, UNCHANGED)
Increased Shotgun Movement Multiplier from 0.8x to 1.1x
Increased Plasma Weapon Movement Multiplier to 1.1x.
Increased Melee Weapon Movement Multiplier from 1.2x to 1.25x.
BUG FIXES:
Fixed Damage Inflicted adding health damage instead of shield damage for the aggressor if the victim has shield.
See you in the fight! -Reece
Source
Changelog.gg summarizes and formats this update. How we read updates.
