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Steam News29 April 20262mo ago

Rise for the Fight: Early Access / PreBeta 2026.2.0a Out Now

Hello everyone. I am releasing a patch update for the game. This patch mainly consists of Sandbox changes and rebalancing.

Full notes

Full Rise for the Fight - Early Access update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone.

What changed

1 fix2 additions20 changes0 removals
  • Balance
  • Gameplay
changedDecreased DSG4 Fire Rate from (3 -> 7 RPS), to (3 -> 6 RPS).
changedDecreased DSG4 Shield Damage from 20x10 (20 Damage each pellet), to 10x10 (10 Damage each pellet).
changedIncreased FRAYR-G1 Headshot Damage Multiplier from 2x to 5x.
changedIncreased FRAYR-G1 Damage from 10 to 20.
changedDecreased HR4 Shield Damage from 100 to 50.
changedIncreased HR4 Headshot Damage Multiplier from 2x to 5x.
DSG4 Fire Rate from (37DSG4 Fire Rate from ( increased, buffDSG4 Fire Rate from (3 -> 7 RPS), to (36DSG4 Fire Rate from (3 -> 7 RPS), to ( increased, buffFRAYR-G1 Damage1020FRAYR-G1 Damage increased, buffHR4 Shield Damage10050HR4 Shield Damage decreased, nerf

Rise for the Fight - Early Access changes

changedDecreased DSG4 Fire Rate from (3 -> 7 RPS), to (3 -> 6 RPS).
changedDecreased DSG4 Shield Damage from 20x10 (20 Damage each pellet), to 10x10 (10 Damage each pellet).
changedIncreased FRAYR-G1 Headshot Damage Multiplier from 2x to 5x.
changedIncreased FRAYR-G1 Damage from 10 to 20.
changedDecreased HR4 Shield Damage from 100 to 50.

I am releasing a patch update for the game. This patch mainly consists of Sandbox changes and rebalancing. Here are the changes made:

SANDBOX CHANGES:

  • Decreased DSG4 Fire Rate from (3 -> 7 RPS), to (3 -> 6 RPS).

  • Decreased DSG4 Shield Damage from 20x10 (20 Damage each pellet), to 10x10 (10 Damage each pellet).

  • Increased FRAYR-G1 Headshot Damage Multiplier from 2x to 5x.

  • Increased FRAYR-G1 Damage from 10 to 20.

  • Decreased HR4 Shield Damage from 100 to 50.

  • Increased HR4 Headshot Damage Multiplier from 2x to 5x.

  • Increased P13 Shield Damage from 30 to 50.

  • Decreased P13 Damage from 30 to 25.

  • Decreased P13 Fire Rate from 6 RPS to 5 RPS.

  • Decreased P13 Magazine Capacity from 14 to 12.

  • Changed P13 Ammo Upgrade Tiers from 7/7/7 to 6/6/6.

  • Decreased SG3 Damage from 20x20 (20 Damage each pellet) to 20x15 (20 Damage each pellet).

  • Increased SG3 Mag Capacity from 6 to 8.

  • Decreased SR76 Shield Damage from 200 to 150.

  • Increased SR76 Headshot Damage Multiplier from 2x to 3x.

  • Added a "Headshot Penetrates Shield" value. If enabled, it will allow headshots to deal additional shield damage with the Headshot Damage Multiplier. This will be applied to the HR4 and SR76.

  • Updated Weapon Damage Falloff. Now when you reach the falloff value but don't exceed triple that value, damage will be reduced to 75% total damage, however, if it exceeds triple, it will be further reduced to 50% total damage.

  • Decreased All Weapon Dropoff values. Here are the new values:

  • Pistols: 15 * Plasma Weapons: 20 * Shotguns: 5 for DSG4 and SG3, 8 for DBS. * SMGs: 30 * Rifles: 50 * LMGs: 75 * Snipers and Marksman (includes HR4): 100 * Melee Weapons: 10 for Sacred Sword, 15 for Sacred Spoon (Same as weapon range, UNCHANGED)

  • Increased Shotgun Movement Multiplier from 0.8x to 1.1x

  • Increased Plasma Weapon Movement Multiplier to 1.1x.

  • Increased Melee Weapon Movement Multiplier from 1.2x to 1.25x.

BUG FIXES:

  • Fixed Damage Inflicted adding health damage instead of shield damage for the aggressor if the victim has shield.

See you in the fight! -Reece

Source

Steam News / 29 April 2026

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