Repeated intro
What changed
0 fixes1 addition4 changes1 removal
addedThis quick patch update is adding some things I didn't get the time to change when I initially released 2026.2.1, and it will not count as a new version.
changedBrought back Sliding! Previously, it was really inconsistent so it was removed from use. However, I got it fixed, and it works consistently now. There's a hidden bug with it right now, where if you press Jump, and immediately try to slide, you will dive. This is going to stay for now.
changedUpdated how the firing animation is played in the backend.
removedWhen the match ends, all players that are alive will have their player camera disabled. If respawning, their respawn time will be increased to 10 seconds.
changed(WEAPONS) - Reduced SMG-P1 Horizontal Recoil from 3% to 0%.
changedIncreased SMG-P1 Vertical Recoil from 2.5% to 5%.
(WEAPONS) - Reduced SMG-P1 Horizontal Recoil3%→0%↓(WEAPONS) - Reduced SMG-P1 Horizontal Recoil decreased, nerfSMG-P1 Vertical Recoil2.5%→5%↑SMG-P1 Vertical Recoil increased, buffRise for the Fight - Early Access changes
addedThis quick patch update is adding some things I didn't get the time to change when I initially released 2026.2.1, and it will not count as a new version.
changedBrought back Sliding! Previously, it was really inconsistent so it was removed from use. However, I got it fixed, and it works consistently now. There's a hidden bug with it right now, where if you press Jump, and immediately try to slide, you will dive. This is going to stay for now.
changedUpdated how the firing animation is played in the backend.
removedWhen the match ends, all players that are alive will have their player camera disabled. If respawning, their respawn time will be increased to 10 seconds.
changed(WEAPONS) - Reduced SMG-P1 Horizontal Recoil from 3% to 0%.
This quick patch update is adding some things I didn't get the time to change when I initially released 2026.2.1, and it will not count as a new version.
Here is the changelog:
ADDITIONS AND CHANGES:
Brought back Sliding! Previously, it was really inconsistent so it was removed from use. However, I got it fixed, and it works consistently now. There's a hidden bug with it right now, where if you press Jump, and immediately try to slide, you will dive. This is going to stay for now.
Updated how the firing animation is played in the backend.
When the match ends, all players that are alive will have their player camera disabled. If respawning, their respawn time will be increased to 10 seconds.
SANDBOX CHANGES:
(WEAPONS) - Reduced SMG-P1 Horizontal Recoil from 3% to 0%.
That's all for this update.
See you in the fight! -Reece