Full notes
Full Rise for the Fight - Early Access update
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Repeated intro
Hello everyone.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Store
- Fixes
Rise for the Fight - Early Access changes
I apologize for the late update, I have been extremely busy with work lately, and haven't had much time to work on my game.
With that said, PreBeta 2026.2.1 is now out. Here are the changes made in this update:
ADDITIONS AND CHANGES:
Added Vulkan Support as the new primary Graphics API for the game! This does not apply to macOS players.
Added a NEW Weapon Variant: P13C / A Compact, Faster firing variant of the P13, with additional ammo per mag, but with lower shield damage. 8 RPS, 16 Round Capacity, 25 Health Damage / 25 Shield Damage.
Improved lighting on the following maps: Mega City (NIGHT), and Colosseum (NIGHT).
Brought back CO-OP for Player VS Zombies (Moshpit)! Max Player Count per room is set to 3 Players.
Added Zombie Rampancy in Player VS Zombies. Each hit will cause the zombies to increase their movement speed by 0.1.
GAME MODE CHANGES:
(GENERAL) - Vaulted Paintball from Partybox.
Added Zombie FFA to Partybox.
(MOSHPIT) - Increased Initial Zombie Count in Player VS Zombies from 4 to 6.
Increased Zombie Max Speed from 10 to 20.
Increased Zombie Move Speed Round Increment Multiplier from 0.75 * Round to 1.5 * Round.
Increased Minimum Zombie Respawn Time in Player VS Zombies from 0.25s to 2s.
Reduced respawn time in Player VS Zombies from 15s * Player Count to 10s.
Upgrade Points used to upgrade guns in Player VS Zombies will now be compensated.
Reduced Gungen Upgrade Point refund count from Gungen price to 20.
Increased Insta-Kill Zombie Speed from 20 to 40.
SANDBOX CHANGES:
(PLAYER) - Increased Jump Force from 60 to 80.
Increased Leap Force from 20 to 30.
Decreased Gravity from -15 to -25, making the player heavier when in the air.
(WEAPONS) - Updated the shooting sound on the following weapons: SG3, SP10.
Decreased Sacred Spoon Damage from 50 x50, to 50 x20.
Decreased Sacred Sword Damage from 20 x50 to 25 x20.
Adjusted Sacred Spoon and Sacred Sword Fire Rate Upgrade Tiers from 0.5/0.5/1, to 0.5/0.5/0.5.
BUG FIXES:
Fixed Cash not updating after purchasing from Gungen if you get the same weapon in Player VS Zombies.
Fixed the Revive Machine so it now gives the player whatever 2 guns they have in their slots, instead of the one equipped in their primary and p13 in the secondary.
Fixed purchased weapons not staying in equipped slot when free buy is active, and weapons are switched.
Fixed the Volume Slider, so now all bits of audio are adjusted when volume is changed.
Well, that concludes this update log.
See you in the fight! -Reece
Source
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