Full notes
Full Rise for the Fight - Early Access update
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Repeated intro
Hello.
What changed
- Fixes
- Compatibility
- Balance
- Gameplay
- Server
Rise for the Fight - Early Access changes
There were some things with the previous update that needed to be addressed, so this patch update fixes those issues.
With that said, here is the changelog for Beta Snippet 6 Patch 1:
GAME MODE CHANGES:
(INFECTION)
Increased Zombie Movement Speed from to 10w / 15s, to 15w, 22.5s in Alpha Zombies.
Increased Slide Force from 50 to 100 in all Infection Modes.
Switched Last Man Standing weapon from DSG4 to SG3 in Alpha Zombies.
(SLIP AND SLIDE)
Increased Kills to Win from 10 to 20 in Slip & Slide.
(MOSHPIT)
Brought back SR76 to Moshpit as a regular weapon, and not a Power Gun.
Increased Zombie Health Increment for each round from 25 to 50.
XP AND PROGRESSION CHANGES:
Decreased XP Given per kill in Moshpit and Decapit from 100XP / 200XP (2XP), to 25XP / 50XP (2XP).
Increased XP Given per kill in Multiplayer from 50XP / 100XP (2XP) to 100XP / 200XP (2XP).
SANDBOX CHANGES:
Decreased P13 Shield Damage from 30 to 5.
Decreased CSP Base Damage from 40 yo 25.
Decreased CSP Damage Multiplier from 4 to 3.
Hoping this update makes things more fair for everyone playing. Let me know if there is anything else that needs to be fixed.
Thanks! -Reece
Source
Changelog.gg summarizes and formats this update. How we read updates.
