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Steam News21 February 20264mo ago

Update 25, Hyper Potential

New Hyper Weapons: Hyper weapons are a new type of item, they act as a temporary transformation of regular weapons, accessible through items such as the Hypercharger.

In this update3

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Full ReTrime update

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What changed

1 fix3 additions31 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Workshop
  • UI and audio
addedNew Hyper Weapons:Hyper weapons are a new type of item, they act as a temporary transformation of regular weapons, accessible through items such as the Hypercharger.
changedNew Hyper Weapons:While a weapon is transformed into its hyper form, using it will equip its Hyper Weapon instead, with some changes depending on the item that was transformed.
changedNew Hyper Weapons:Spikes on the weapon charge up over time while not firing, increasing recoil and the orb’s duration by 2 seconds per pair.
changedNew Hyper Weapons:Tri-Rail: Fires 2 extra orbs that last a third of the duration and deal half the damage of the main one.
changedNew Hyper Weapons:Fast-Rail: Doubled spike charge and fire rate.
changedNew Hyper Weapons:While Active: You are mounted to the weapon, unable to move. Aiming causes you to spin around its pivot.

ReTrime changes

addedHyper weapons are a new type of item, they act as a temporary transformation of regular weapons, accessible through items such as the Hypercharger.
changedWhile a weapon is transformed into its hyper form, using it will equip its Hyper Weapon instead, with some changes depending on the item that was transformed.
changedSpikes on the weapon charge up over time while not firing, increasing recoil and the orb’s duration by 2 seconds per pair.
changedTri-Rail: Fires 2 extra orbs that last a third of the duration and deal half the damage of the main one.
changedFast-Rail: Doubled spike charge and fire rate.

New Hyper Weapons:

  • Hyper weapons are a new type of item, they act as a temporary transformation of regular weapons, accessible through items such as the Hypercharger.

  • While a weapon is transformed into its hyper form, using it will equip its Hyper Weapon instead, with some changes depending on the item that was transformed.

  • Transformed items will still act as their regular form for other purposes such as crafting.

Singular Obliviator

  • Fire1: Charge up and fire a large energy orb that moves instantly, annihilating everything in its path. You are also launched really far backwards.

  • The orb lasts 3 seconds. Every 0.5s the orb will fire itself towards its nearest enemy; this can repeat until it disappears.

  • Spikes on the weapon charge up over time while not firing, increasing recoil and the orb’s duration by 2 seconds per pair.

  • Railgun: No changes.

  • Tri-Rail: Fires 2 extra orbs that last a third of the duration and deal half the damage of the main one.

  • Fast-Rail: Doubled spike charge and fire rate.

Major Gun

  • While Active: You are mounted to the weapon, unable to move. Aiming causes you to spin around its pivot.

  • Fire1: Fire a primary barrel and two drums, each with differing spread, range, damage, fire rate and bullets per shot.

  • The first drum spins up for 1s before beginning to fire.

  • The second drum spins up for 2.5s before beginning to fire.

  • Gain Resistance while not firing.

  • Minigun: No changes.

  • Mini FactoryDecreased spread.
  • The Mountain: Drums spin up twice as fast.

Un-Unsheathable

  • While Active: Move twice as fast and jump thrice as high.

  • Fire1: Slash quickly, damaging all enemies in a large area around you.

  • Fire2: Block for 3 seconds, negating incoming damage.

  • After blocking, retaliate by quickly teleporting behind each enemy that attacked you, striking them for massive damage.

  • Longsword: No changes.

  • Katana: Hop forward after slashing.

  • Rocket Blade: Hop in the direction you’re facing after slashing.

  • Knight: Slash twice while blocking.

  • Black Blade: After retaliating, drop a blade on each enemy for extra damage and gain flight for 2 seconds.

  • Mother Of All Blades: Hop in the direction you’re facing after slashing. Slash twice while blocking. After retaliating, drop a blade on each enemy for extra damage.

Global Domain

  • PassiveSummons 10 towers in fixed spots of the map. Each tower is equiped with 4 autonomous long-range turrets.
  • Fire1: Command all your sentries summoned by other items to fire a missile that will fall on their targets.

  • Sandstone Sentry: No changes.

  • Floaty Sentry: Sentries move slightly towards their targets upon firing missiles.

  • Spider Sentry: Sentries move towards their targets upon firing missiles.

  • Electri-Sentry: Long-range turrets apply Thunderstruck for half a second.

  • Coral Reef: Missiles fall faster.

  • Mortar MakerMissiles fall faster and have an increased explosion radius.
  • Needle Shooter: Missiles release shrapnel.

  • Megamine: Missiles release homing shrapnel.

Heavy Deadly Weather

  • Passive: Changes the weather to a heavy rain, soaking and dealing damage over time to all enemies without cover.

  • Constantly creates portals in a large radius above you, from which raindrops fall.

  • Fire1: Focus the portals, decreasing the radius in which they fire. Gain Resistance and Speed.

  • Fire2: Strike all enemies under the portals with lightning, applying Thunderstruck for a long duration.

  • Umbrella: No changes.

  • Hailstorm: Lightning also applies Frostbite for a short duration.

  • Meteor Shower: Lightning is replaced with meteorites, with a larger explosion radius and also applying Meteor Burn.

  • Lightning Staff: Thunderstruck duration doubled.

New items:

Hypercharger

  • Recipe: Past + Present + Future.

  • Consumable.

  • Does nothing and doesn’t get consumed if your weapon has no Hyper form.

  • Transforms the weapon you’re holding into its Hyper Weapon for 60 seconds.

  • Once the transformation ends your weapon will shatter, becoming unequipable by all characters for the rest of the run; even if you obtain new copies of it.

Last Stand

  • Recipe: Ankh + Hypercharger.

  • Passive.

  • On Death: Reset health back to its maximum, cleanse all status effects, become invincible for 5 seconds and receive Curse.

  • All weapons will be transformed into their Hyper Weapon while you're cursed.

Shovel

  • Recipe: Pike + Drill Gun.

  • Fire1: Charge up for 0.8s and thrust forward, firing a compressed air projectile.

  • Hitting terrain throws 6 explosive rocks off it.

  • Air projectile and rock speed scales with charge.

Pickaxe

  • Recipe: Hammer + Drill Gun.

  • Fire1: Begin charging up to slam the ground, cracking it.

  • Cracks contantly damage and stun enemies standing over them

  • Crack size and duration scales with how long it took to hit the ground, doubling after a full second.

Other Changes:

  • Improved butterflies.

  • Improved Eden's eyes.

  • Slight improvements to crafting and arsenal UI.

  • Roaring Knives are now a spell crafted using Spectral Swords instead of Throwing Knives.

  • Sky Swords are also a spell now, and apply Thunderstruck.

  • New "Roll" camera mode slider, enabling more angles.

Source

Steam News / 21 February 2026

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