In this update2
Full notes
Full ReTrime update
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What changed
- Balance
- Gameplay
- Maps
- Performance
ReTrime changes
New Hyper Weapons:
Big Wheel
Summons a rather large wheel that deals great damage to anything ran over by it.
Fire1: Charge up, release to send the wheel towards where you are facing. Speed scales with charge.
Fire2: Return the wheel to you then slam it down in front of you causing a large explosion. Explosion radius scales with the distance traveled.
The wheel stays active as long as this weapon remains hypercharged.
Yoyo: No changes.
Vanish: Ran over enemies travel with the wheel for a short duration.
Orbit: Ran over enemies take 2 extra hits of 20% damage.
Refraction: Ran over enemies take 2 extra hits of 20% damage. Damaging the wheel causes a large explosion for double the damage received.
Lacerator: The wheel frequently detonates, damaging enemies around it.
Coiled Current: The wheel frequently detonates, damaging and applying Volatile to enemies around it.
Entropy Regressor
Fire1: Throw the regressor; targeting nearby enemies as it travels. Release to make it return, bouncing between each targeted enemy dealing devastating damage.
The regressor can only be thrown again after returning.
Boomerang: No changes.
Megarang: Fire delay halved.
Laserang: Fires a 50% damage laser towards each marked enemy before returning.
Boom-Rang: Hitting a targeted enemy while returning causes a large explosion instead of only damaging that enemy.
- BonerangIncreased return speed.
- Mag-RangIncreased return speed. Target radius tripled.
Other Changes:
Improved terrain shaders to allow for more materials. With this, added pebble paths to the Garden, basalt patches to the Volcanoes, purple sand for the Void, and a strip of dry dirt between the Garden and Desert.
Remade the ocean current's visuals.
Decorative critters such as butterflies and small fish are now boids. This means that they move in a more natural way and interact with their environment better, forming groups and avoiding obstacles.
New Boid Count setting, going from 0% to 100% with 50% as the default.
New Performance tab on the settings.
The behaviour descriptions now also include the composition of each enemy
Items crafted using Aether can deal up to 30% more damage to an enemy based on its An percentage.
Genesis crown menu has a hypercharger icon that toggles the hypercharge of the weapon you're holding.
Remodelled the lab's carpet.
Source
Changelog.gg summarizes and formats this update. How we read updates.
