In this update3
Full notes
Full ReTrime update
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What changed
- Gameplay
- Balance
- UI and audio
- Maps
ReTrime changes
New Hyper Weapon:
Triple Eclipse
Passive: Taking burn damage heals you by 1/4th instead. Can overheal.
Three localized suns, each representing different flames.
Fire1: Throw the Flames sun.
Fire2: Throw the Dark Flames sun.
Fire3: Throw the Meteor Flames sun.
Suns detonate shortly after being thrown, covering a large area with their flames for 3 seconds, and then return to be thrown again.
Flamethrower: No changes.
Overheater: While detonating, suns shoot towards you like flamethrowers.
- Flare GunIncreased Flames level.
- Dim GunIncreased Dark Flames level.
Pocket Star: Held suns frequently cause small pulses, applying their effect to yourself and nearby enemies.
Lava Launcher: No changes.
Enemy/Bestiary Changes:
Every enemy now has a "Behaviour" description on the bestiary.
You can now open the Bestiary from your inventory.
The game pauses while the Arsenal or Bestiary are open outside the main menu. Because of this you can also navigate through them using the movement keys now.
The bestiary hides the health of enemies that can't get damaged directly.
Added titles to some bosses that didn't have them.
New Swarmer icon showing 3 of them.
Model changes to differentiate Spider Troopers, Spider Carriers and Spiderlings.
Greatly improved how spiders move on slopes.
Limited the range at which desert anomaly Tanks shoot you. (But it's still pretty long)
Spellbooks now have a 50% damage resistance while closed but none while flying or attacking.
Genesis becomes untargetable by things such as minions and homing projectiles while deflecting.
Other Changes:
Overhauled the main menu, adding window-change animations and icons to all buttons. Also added icons to the Settings tabs.
Crystal trench crystals emit particles and get darker away from their base so they don't blend into eachother as much. Remodelled the Dragon Ray egg nests.
Overhauled the meteorites area, with improved meteorite models, red markings on the ground, a ring of red clouds above it, and new trees which apply Earthbound when touched.
Added clouds under the floating pyramids and a simple model for the bases of their elevators.
Sparsely placed flower beds around the garden.
Remodelled the arches surrounding the Start Shrine.
You can now burn decorative flowers.
Added particles to the weapon swap effect and gave it colors when hypercharging or swapping from a hyperweapon.
The Flare Gun and Tome of Pyromancy now also work with Meteor Flames and Dark Flames.
Meteor Flames reworked. It now procs 5 times per second, dealing 0.2dmg and increasing its own level up to level 25. This means it starts weak and ramps up to 25dps after 5 seconds, instead of just dealing 10dps.
Renamed Burning to Flames.
New Camera Mode button for taking 360° screenshots.
Guilt mode automatically opens the lab's door and always causes Armageddon to spawn.
Defeating Genesis automatically causes Apocalypse to spawn on Guilt mode, with changes to the end of the fight to reflect that. Removed the Hands item because of this.
The tutorial asks you to open the inventory again if you close it before opening the bag and binding the weapons.
Remodelled the lab door.
Massive Obliterator simply fires while fire1 is held instead of being a toggle.
Enemy hallucinations no longer float out of the map.
New sound effect used by some ocean enemies when attacking.
Source
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