In this update3
Full notes
Full ReTrime update
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What changed
- Gameplay
ReTrime changes
Boss Overhaul:
Shattered fragment, Future
New futuristic, mechanical design.
Repeatedly performs a combo of 4 quick attacks.
As the fight progresses, it becomes capable of skipping attacks, teleporting to where it would end and performing the following one instead.
New Hyper Weapon:
Massive Obliterator
A huge blaster that fires a massive beam that causes explosions on everything it hits. It aims towards where you are looking.
Fire1: Make the blaster start or stop firing. It aims much faster while not firing.
Fire2: Call the blaster to you and begin riding it. Press fire2 while riding to jump out of it.
While riding the blaster, you can fly freely.
Mega Blaster: No changes.
Booster Blaster: Blaster aims twice as fast. Enemies lose their velocity when hit.
Mini Blasters: A ring of 6 smaller blasters spin around the main one, firing beams which apply Volatile.
Watchers: A ring of 6 smaller blasters spin around the main one, firing beams which apply Volatile towards their nearest enemy.
- Explosive BlasterIncreased explosion radius.
Skull Blasters: Control 2 blasters. Fire2 toggles which one you’re riding.
Other Changes:
Anomalous Scripts no longer work if the boss they try spawning is already alive.
Fixed several explosions that were meant to reset enemy velocity not doing that, such as from the Void spell.
Source
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