In this update3
Full notes
Full ReTrime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
ReTrime changes
Boss Overhaul:
Shattered fragment, Past
New design; based on the Dunkleosteus and Coelacanth.
New movement; swims around the player, creating afterimages of itself and the player when changing directions.
New rewind mechanic; after attacking, fires projectiles at a previously created afterimage, then teleports itself and the player to it before repeating the attack.
New Hyper Weapon:
Tidal Eruption
Fire1: Fire projectiles which generate water on impact, or 3 large piercing waves if you’re underwater.
Fire2: Spend "Water" to summon a water bubble around you, allowing you to swim anywhere. Press again to deactivate it.
"Water" meter fills up over time while underwater without a bubble.
The water bubble stays active when you swap weapons.
Water Gun: No changes.
Sea Treader: Water bubble grants Speed.
Power Hose: Wave fire rate doubled.
Other Changes:
Added several screen distortion effects, used for things like water surfaces, explosions, melee swings and heat waves in the desert and volcano.
Fixed the volcanoes mistakenly having the eruption's lighting sometimes.
Improved how shader properties like wind speed and the render distance of certain props are updated.
Source
Changelog.gg summarizes and formats this update. How we read updates.
