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Steam News2 March 20264mo ago

Update 26, Past Tears

Boss Overhaul: Shattered fragment, Past New design; based on the Dunkleosteus and Coelacanth. New movement; swims around the player, creating afterimages of itself and the player when changing directions.

In this update3

Full notes

Full ReTrime update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions10 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Performance
addedBoss Overhaul:New design; based on the Dunkleosteus and Coelacanth.
addedBoss Overhaul:New movement; swims around the player, creating afterimages of itself and the player when changing directions.
changedBoss Overhaul:New rewind mechanic; after attacking, fires projectiles at a previously created afterimage, then teleports itself and the player to it before repeating the attack.
changedNew Hyper Weapon:Tidal Eruption
changedNew Hyper Weapon:Fire1: Fire projectiles which generate water on impact, or 3 large piercing waves if you’re underwater.
changedNew Hyper Weapon:Fire2: Spend "Water" to summon a water bubble around you, allowing you to swim anywhere. Press again to deactivate it.

ReTrime changes

addedNew design; based on the Dunkleosteus and Coelacanth.
addedNew movement; swims around the player, creating afterimages of itself and the player when changing directions.
changedNew rewind mechanic; after attacking, fires projectiles at a previously created afterimage, then teleports itself and the player to it before repeating the attack.
changedTidal Eruption
changedFire1: Fire projectiles which generate water on impact, or 3 large piercing waves if you’re underwater.

Boss Overhaul:

  • Shattered fragment, Past

  • New design; based on the Dunkleosteus and Coelacanth.

  • New movement; swims around the player, creating afterimages of itself and the player when changing directions.

  • New rewind mechanic; after attacking, fires projectiles at a previously created afterimage, then teleports itself and the player to it before repeating the attack.

New Hyper Weapon:

Tidal Eruption

  • Fire1: Fire projectiles which generate water on impact, or 3 large piercing waves if you’re underwater.

  • Fire2: Spend "Water" to summon a water bubble around you, allowing you to swim anywhere. Press again to deactivate it.

  • "Water" meter fills up over time while underwater without a bubble.

  • The water bubble stays active when you swap weapons.

  • Water Gun: No changes.

  • Sea Treader: Water bubble grants Speed.

  • Power Hose: Wave fire rate doubled.

Other Changes:

  • Added several screen distortion effects, used for things like water surfaces, explosions, melee swings and heat waves in the desert and volcano.

  • Fixed the volcanoes mistakenly having the eruption's lighting sometimes.

  • Improved how shader properties like wind speed and the render distance of certain props are updated.

Source

Steam News / 2 March 2026

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