Full notes
Full ReTrime update
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What changed
- Gameplay
- Balance
- UI and audio
New final boss:
The first creature, Eden
Found during the end of Prey mode, replacing Revelation.
Its slow yet powerful attacks deny large areas for several seconds; easily becoming overwhelming if used in the same place. Good mobility is essential to frequently take the fight somewhere else.
Its large size and lack of flight make it an easy target for most weapons, including close-range ones that would struggle against Revelation. To make up for this weakness, it is more resistant while not attacking.
New unlocks:
Fog River
Unlocked by defeating Eden and winning as Caster.
Once unlocked, appears while the countdown has less than 11 hours remaining.
A wide river covering a large part of the ocean floor. Swimming into the fog will impair your vision.
Eruption
Unlocked by defeating Eden and winning as Furnace.
Once unlocked, begins after the countdown reaches 10 hours remaining.
The volcanoes erupt, covering the surface in streaks of lava. Touching the lava applies Burning.
Being in the underground applies Heat, but extra care is needed to avoid its large lava pools.
The previously harmless geysers become smaller volcanoes, dealing a little damage and applying Heat.
Sandstorm
Unlocked by defeating Eden and winning as Rhythm.
Once unlocked, begins after the countdown reaches 9 hours remaining.
Strong winds send clouds of sand across the desert.
Projectiles are slightly pushed in the direction of the sandstorm, making aiming and predicting enemy attacks more difficult.
New enemies:
Ghost Squid
Replaces the Quad Squid while the Fog River is active.
When threatened, becomes translucent and emits a cloud of vision-empairing fog while swimming away.
Spider Supplier
Replaces the Spider Carrier and Trooper during the Eruption.
Detonates upon coming close to its target or being killed, covering the ground in lava.
Living Typhoon
Replaces the Living Breeze during the Sandstorm.
Can only be damaged by hitting its eye which spins around itself.
Massless Will
Found during Prey mode, in between fights against the Anomaly Hunter.
An unkillable and intangible ghost that constantly chases you, its speed increases as the countdown reaches its end.
Upon reaching you, it grows to surround a large area, regularly covering it in lightning.
Once you leave the area, it shrinks back to its original size and restarts the chase.
New items:
Fog Sac
Dropped by Ghost Squid.
Spell cooldown: 12 seconds.
Mimics an Ink Shooter in recipies that require it.
Fire a projectile which covers a large area with fog for 6 seconds.
Enemies inside the fog will be unable to see you.
If you are inside the fog, your vision will be slightly impaired, but every enemy will be incapable of seeing you.
Enemies that can’t see you will target the center of the fog instead.
Ghost Polyp
Recipe: Broken Clock + Fog Sac.
Summons a ghost jellyfish.
Fire1: Mark an enemy as the jellyfish's target.
On Hit: Fill up a "Stealth" meter. It takes 10 hits to completely fill it.
Fire2: If "Stealth" is full, become invisible for 3 seconds; causing enemies to target the jellyfish instead of you.
Lava Launcher
Dropped by Spider Supplier.
Mimics a Flamethrower in recipies that require it.
Fire1: Slowly fires molten globs that cover the ground in pools of lava which apply Burning.
Sand Sculpture
Dropped by Living Typhoon.
Consumable.
Mimics Sand in recipies that require it.
Throw a device which creates a sand sculpture of you that enemies can target.
The sculpture lasts 12 seconds and has 100 health.
Sand Guardian
Recipe: Stone Guardian + Sand Sculpture.
Opens the Command Inventory; letting you summon, dismiss and command a sand guardian that stays near you and shoots sand grains at nearby enemies.
Your health is shared with the sand guardian. All damage and healing applied to the guardian is halved and redirected to you.
You can only have one guardian at any moment.
Celebration
Found in a place that really should've had a secret since launch.
Consumable.
Place a party table. It acts as a bench; stopping enemies from spawning, allowing you to rest, and teleport to it using a Warp Stone.
Once placed, the table will stay there for the rest of the current run and cannot be moved.
"Thank you!"
Other Changes:
Various improvements to our wiki at https://retrime.wiki.gg/ with info about all items and enemies pulled from the game.
Unlocks that required defeating Revelation can now be obtained no matter what bosses were defeated, as long as the required characters won.
Renamed the Regeneration meter to Recovery, to better distinguish it from other forms of healing.
Overhauled the Interface settings menu, moving the "Collect duration" slider to it and adding toggles for each element.
Slightly improved movement up and down slopes.
You cannot change characters while the hunter is alive and after setting the final boss challenger order.
Added breakable tube coral.
Source
Changelog.gg summarizes and formats this update. How we read updates.
