Full notes
Full ReTrime update
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What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Maps
ReTrime changes
New items: Fiery Flippers Recipe: Sky Orb + Talon Sandals + Fish Egg + Flamethrower.
Passive.
While swimming, gain Heat.
Sky Rifle Recipe: Sky Orb + Sniper Rifle + Stone Feather.
Fire1 Fire powerful wind-affected bullets at a very slow rate.
Fire2 Scope in, moving slower.
Bullets get stronger with distance traveled, dealing up to 3x damage at long ranges.
While scoped in, the wings on the scope predict if your shot will hit, spreading wider the stronger it will be.
Clock Rifle Recipe: Revelation Gear + Assault Rifle.
Fire1 Rapidly fire precise shots.
Every 6th shot fires a wide spread of 9 bullets instead.
Every 6th spread fires a high-speed piercing gear projectile instead.
Other Changes:
Leaves move with the wind.
All grass blades sway in the same wind direction, and fixed some flickering issues.
Grass and kelp fade in and out with distance.
Wind speed and force increase over the course of a run, and are much greater while a boss is alive. Steam post image
Added large dead trees to the volcano surface. Steam post image
Added decorations to the Floating Pyramid corners. Steam post image
Added giant crosses to anomaly bubbles and the end. Steam post image
Improved god rays on several weapon models. Steam post image
Added god rays to the volcano underground props.
Subtle water visual improvements.
Slightly less subtle end water improvements.
Bestiary entries can now have descriptions written from the perspective of another enemy. These are unlocked if both the narrator and described enemy have been found.
Apocalypse appears on the main menu during his fight like other final bosses.
Multiple changes to Apocalypse's final phase; rebalancing damage numbers, improving how it chooses what attacks to use, and you no longer gain the Anomalous effect during it.
Revelation only collides with terrain during its dash and slam attacks.
Harpies don't spawn if you have any of the items crafted using Talon Sandals.
When a Poison Flower takes damage, nearby Stone Drones will target the aggressor.
The Speed status effect now causes you to create afterimages.
Subtle improvements to the player walk animations.
Added a quick and subtle player jump animation.
Jump height increases by 30% while crouching, and gets halved while holding Down, because why not?
Your left hand actually holds a magazine during the Submachine Gun reload.
New firing animations for the Stickybomb and Anti-Air ballistas.
Small improvements to the Adventurer and Cold Scout models to differentiate them from eachother and the Jumper.
You can steer the Shellmet, Power Armor and Mountain charge using the mouse.
Fixed the Meteorite spell colliding with the end borders.
Source
Changelog.gg summarizes and formats this update. How we read updates.
