Full notes
Full Rawshire The Last Hatchling update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Events
- Gameplay
- Fixes
- Balance
- Performance
DEVELOPMENT UPDATE #3:
A new Alpha update is live on Steam! It is addressing a lot of the bugs and issues discovered by the Alpha testers over the last few months! However, it's main focus is to continue adding features to Rawshire The Last Hatchling; in-particular the UI. This update includes some new levels, new enemies and NPCs, a whole new UI for the Pause and Main menu's, new tutorial and questing system, and the start of adding story elements to the game.
NEW TUTORIAL:
The tutorial system has been reworked to be real time events, this will be the same system used for story elements! It will allow the player to interact more freely and allow players to learn at their own pace!
New edition of the elder dragon, who will teach the player how to survive in Rawshire!
Even teach the player to fly!
NEW CHARACTERS:
During this update, two new characters make their debut; The Skorpi, and the Cave Kuappa! Check out the character highlights below;
NEW LEVELS:
The mystic caves zone had a new puzzle system introduced that was added to the first two levels of the Mystic Caves! It also has the first draft of the new Mystic Caves Boss (The King). Alpha testers will be excited at this new challenge!
NEW UI:
The biggest part of this update is the new and improved UI! There is still work ongoing for the cohesiveness and finalization of the color scheme and font, however this new UI adds a lot of quality of life improvements and is a big step up from the previous iteration! Check out the images below;
3D world map!
New Skill tree!
Monitor your achievements in game!
BUG FIXES:
Alpha testers had sent me lots of bugs to fix over the last few months! All have been addressed and added to this build of the game.
NEW BOSS:
The King has been added which will definitely challenge players! A full reveal of the Boss' will come later on!
Thank you and looking forward to the next Patch (Alpha 0.6.1)
Curtis
PATCH NOTES:
A detailed list of the patch notes can be found below;
This update focus' on: The Player - polished controls - balance of player improvement - reduced size growth by 90% - increased control responsiveness - removed "Tank controls", player now moves based on camera forward (Thanks Jonas)
RPG Elements - Added all abilities (good and evil) that player can unlock in UI - implemented new skill tree UI
Boss Fights - New Boss (SKORPI KING) - implemented all attacks for Skorpi king and all loops
Environment Optimization - started the process of removing all non HD textures
UI - Added Map and Skill buttons that bring the player right to their perspective pages in the UI - Added a whole new UI look and system - Reworked the tutorial system to be more interactive - UI backend bugs addressed - HUD updated
Story elements - Added new questing system to the tutorial levels - added story elements to the beggining
Story Cutscene - Fixed cutscene bugs and removed beggining story cutscene for rework
New Content - MC level 2 and 3 - MC Boss fight - New UI - New Main menu
Bug Fixes - bugs found with controls - all bugs found by alpha testers in Alpha version 0.5.0, 0.5.1 and 0.5.2
Source
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