Full notes
Full Rawshire The Last Hatchling update
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What changed
- UI and audio
- Balance
- Gameplay
- Performance
DEVELOPMENT UPDATE #4:
A new Alpha update is live on Steam! It is addressing a lot of the bugs and issues discovered by the Alpha testers since alpha version 0.6.0 was released in Jan. However, it's main focus is to continue adding features to Rawshire The Last Hatchling; in-particular Player Progression. This update includes some new player abilities, new player controls, new UI elements, a bunch of backend fixes and more! Detailed patch notes listed below;
PLAYER PROGRESSION:
Some much needed TLC has been given to the player progression system! Both the Player leveling up and stat system as well as the Infamy system.
Players can now Level up and gain skill points which can be used on different stat modifiers from the skill tree menu!
They can also unlock new abilities like free flight and elemental attacks!
NEW PLAYER ABILITIES:
A bunch of new player abilities can be unlocked if the player has leveled up enough. Each ability is dependent on how the player plays... the more evil the more powerful the abilities! The more good, the more honorable the abilities! It is up too you how you play!
UI UPDATES:
Both the Skill Tree UI and the Map UI were updated! Fast Travel can now be done through the UI menu if the player has beaten the level already.
BOSS UPDATES:
Both the first two Boss' got some minor AI updates. Each Boss also received a UI update. This update includes the Boss health bar which is activated during the Boss Fight!
BUG FIXES:
A number of bugs related to player controls have been addressed. Also camera placement has been addressed in this build with future bug fixes regarding the camera yet to come.
WHATS NEXT:
Alpha 0.6.2 which will address the Flow of the game and the gameplay transitions! It will also add some more story elements to Rawshire!
PATCH NOTES:
The Player - New texture for mesh to enhance color transformation based on decisions - added camera shake - polished controls - added all special abilities - balance of player improvement - reduced size growth by 10% - increased control responsiveness - implemented all achievements (added more) - Added mana for elemental abilities (fire) - Added defense, flame and elemental damage stats to player combat - balance for enemy health - separated fire from player damage, added multiplier applied when using fire (Burn)
RPG Elements - Added all abilities (good and evil) that player can unlock - implemented new skill tree UI - tested all skills
Boss Fights - New Boss UI (different for each Boss) - optimized titan and king AI - started the balance of Boss fights to ensure melee and fire attacks are necessary
Environment Optimization - started the process of removing all non HD textures - re sized grass - moved objects around to ensure adequate vision
UI - added Fast Travel menu - hotkey for Map - hotkey for Skills - UI bugs addressed
Bug Fixes - bugs found with controls - Bugs found with new UI
Follow the project on Steam or on any of the other platforms below; Twitter: https://twitter.com/PerpetualReali2?t=YZB6FfSsl3HaMBfJA03RPg&s=09 Instagram: @perpetualrealitystudios Reddit: https://www.reddit.com/u/PerpetualRealityRTLH?utm_medium=android_app&utm_source=share Facebook: @rawshireTLH TikTok: @perpetualrealitystudios Youtube: https://youtube.com/channel/UC7dqRzljtea33lM3_AQm97A
Source
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