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Steam News4 January 20242y ago

DEVELOPMENT UPDATE #7

DEVELOPMENT UPDATE # 7 This update highlights the changes made during the most recent steam update (alpha version 0.7.1) which is now live on steam.

Full notes

Full Rawshire The Last Hatchling update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes5 additions3 changes0 removals
  • Compatibility
  • Gameplay
  • Security
  • UI and audio
  • Fixes
fixedDEVELOPMENT UPDATE # 7This update highlights the changes made during the most recent steam update (alpha version 0.7.1) which is now live on steam. This update addresses a lot of bugs and quality of life fixes as well as game improvements as we head closer to a Beta release. The main areas of the game addressed with new updates are as follows; Combat, Boss Fights, Player Controls, Visuals and Sound. Detailed patch notes listed below;
addedCombat:The Combat system in Rawshire was long overdue for an update, with a new lock on system that focus on player feedback, I am excited for the alpha testers to experience this new update!
changedBOSS FIGHTS:It is important that the Boss fights in Rawshire feel both challenging and rewarding! Before this update I found that the Boss fights were tedious and very easy to exploit. I am hoping this update will give the alpha testers a run for their money, as well as bring the challenge level up (but not too much).
fixedBUG FIXES:Number of bug fixes were addressed including, Soft-locking when fast traveling after a checkpoint, Camera clipping, UI counting bugs, backend fixes and more. See full list below
fixedBUG FIXES:Patch Notes from this update are below;
fixedBUG FIXES:This update includes:

DEVELOPMENT UPDATE # 7

This update highlights the changes made during the most recent steam update (alpha version 0.7.1) which is now live on steam. This update addresses a lot of bugs and quality of life fixes as well as game improvements as we head closer to a Beta release. The main areas of the game addressed with new updates are as follows; Combat, Boss Fights, Player Controls, Visuals and Sound. Detailed patch notes listed below;

Combat:

The Combat system in Rawshire was long overdue for an update, with a new lock on system that focus on player feedback, I am excited for the alpha testers to experience this new update!

BOSS FIGHTS:

It is important that the Boss fights in Rawshire feel both challenging and rewarding! Before this update I found that the Boss fights were tedious and very easy to exploit. I am hoping this update will give the alpha testers a run for their money, as well as bring the challenge level up (but not too much).

STORY FLOW:

More effort was put into the planning and flow of the games story, I am looking forward to implementing these elements as the development continues. That includes updates and changes coming to both the codex system and the abilities systems in the game!

BUG FIXES:

Number of bug fixes were addressed including, Soft-locking when fast traveling after a checkpoint, Camera clipping, UI counting bugs, backend fixes and more. See full list below

Patch Notes from this update are below;

This update includes:

STORY - Minor Updates to opening cutscenes - Smoothed out some of the tutorial context and transitions - improved tutorial placements and trigger system - Added Story elements to post/pre bost fight - Implemented cutscenes for Sanctuary (Home World)

UI/UX - Made updates to the codex system (images and text), these updates to the codex system will continue as the game gets closer to completion - Fixed some sound control issues (still a work in progress) - Updated Logo (testing out new font and texturing of Title screen)

SOUND - Continued adding and improving the sound in game (work in porogress) need more sounds as lots are missing. - More sound in combat - More sound in Boss fight - Boss music fades in and stays on when paused

BACKEND - Fixed issue with checkpoints that caused a softlock. - Implemented more quality of life improvements on the development side.

PLAYER CONTROLER - Added the beggings of a status system (Poison, Frozen, and Stunned status effects) - Corrected some of the camera collison algorithim

ENVRIONMENT IMPROVEMENTS - Enhanced Mystic Caves asthetic - Added more burnable vegattation in Mountain Valley - Fixed lighting issues (work in progress)

PUZZLE SYSTEM - fully implememented puzzles for the first 4 Dragon Soul portals - Added sound effects to buttons

COMBAT - Fixed the Risen mirroed movement adding randomization to their movements - Added the ability to apply status effects (right now fire) to enemies - Added new lock on system (not automated) which better highlights enemies and ensure an element of skill is required - Fixed bugs with Torturk enemy making it to easy - Worked on Rhinto and Drakona enemies to be introduced in the Snow Plains

BOSS FIGHTS - added a more direct goal to Titan boss fight - gave the Titan Boss the ability to "get frusterated" - started adding visual and sound effects to Titan fight - started planning updates to the King fight (will be implemented in the next update)

BUG FIXES - fixed some bugs found with controls - fixed softlock when fast traveling with a saved checkpoint - fixed teleportation bugs in Sancturary - Bug fixes applied to many combat systems - Bug fixes applied to the player status system

WHATS NEXT:

Alpha 0.7.2 will continue focus on Combat, Boss Fights, and AI, as well as the next zone release of the Snowy Plains.

Thank you all as always for your feedback and support!

ROADMAP

PERPETUAL REALITY STUDIOS INC:

Follow the project on Steam or on any of the other platforms below; Twitter: https://twitter.com/PerpetualReali2?t=YZB6FfSsl3HaMBfJA03RPg&s=09 Instagram: @perpetualrealitystudios Reddit: https://www.reddit.com/u/PerpetualRealityRTLH?utm_medium=android_app&utm_source=share Facebook: @rawshireTLH TikTok: @perpetualrealitystudios Youtube: https://youtube.com/channel/UC7dqRzljtea33lM3_AQm97A

Source

Steam News / 4 January 2024

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