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Steam News9 September 20241y ago

A look back in the past and Looking towards the future!!

As you may know My store paged launched 2 years ago today! Its been a crazy 2 years with so many big things happening! With 13 Demo updates some smaller update and some bigger ones.

In this update4

Full notes

Full Quietus Allurement update

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What changed

0 fixes2 additions3 changes0 removals
  • Store
  • Gameplay
changedAs you may know My store paged launched 2 years ago today! Its been a crazy 2 years with so many big things happening! With 13 Demo updates some smaller update and some bigger ones. I want to show you somethings about the past and where we are now and what's coming in the future!
added2017 Where it all started!Around this time I was working on designing my own weapons for a future game and at that time I didn't think about putting my own weapons in the game. This was before I got a new computer. When I got a new computer i loaded up my project and tried to run it. Nothing worked it crashed on start and It was just impossible to fix. Late 2017 I had restarted my whole project.
changed2020 New ideas and directionNow we fast forward 3 years and I got my game to a working state and was really happy with the direction I was going but I wanted to implement Attachments for weapons and I had a little bit of a base line for it but wasn't able to get it to work in the current state. Here is what it looked like in its early state.
changed2020 New ideas and directionso in October I restarted once again but it wasn't completely over I still had good bones I just redid it to look a whole lot different and actually work with what I wanted like weapon attachments.
added2021 to Where we are todayA year later I had a lot going for me. I had a lot of cool weapons with weapon attachments and got to the point of having at least 8 weapons working. A lot changed from then to now. we didn't even have all the weapons designed yet but we got that done I kept pushing for a new weapon and kept trying to push for more and bigger things. Now we skipped ahead to June of 2022 this is the month I found out that Steam changed there process from steam greenlight to just getting your game to steam! That is when the whole direction changed and It has turned into what we see today!

Quietus Allurement changes

changedAs you may know My store paged launched 2 years ago today! Its been a crazy 2 years with so many big things happening! With 13 Demo updates some smaller update and some bigger ones. I want to show you somethings about the past and where we are now and what's coming in the future!
addedAround this time I was working on designing my own weapons for a future game and at that time I didn't think about putting my own weapons in the game. This was before I got a new computer. When I got a new computer i loaded up my project and tried to run it. Nothing worked it crashed on start and It was just impossible to fix. Late 2017 I had restarted my whole project.
changedNow we fast forward 3 years and I got my game to a working state and was really happy with the direction I was going but I wanted to implement Attachments for weapons and I had a little bit of a base line for it but wasn't able to get it to work in the current state. Here is what it looked like in its early state.
changedso in October I restarted once again but it wasn't completely over I still had good bones I just redid it to look a whole lot different and actually work with what I wanted like weapon attachments.
addedA year later I had a lot going for me. I had a lot of cool weapons with weapon attachments and got to the point of having at least 8 weapons working. A lot changed from then to now. we didn't even have all the weapons designed yet but we got that done I kept pushing for a new weapon and kept trying to push for more and bigger things. Now we skipped ahead to June of 2022 this is the month I found out that Steam changed there process from steam greenlight to just getting your game to steam! That is when the whole direction changed and It has turned into what we see today!

As you may know My store paged launched 2 years ago today! Its been a crazy 2 years with so many big things happening! With 13 Demo updates some smaller update and some bigger ones. I want to show you somethings about the past and where we are now and what's coming in the future!

2017 Where it all started!

So I started to game development around 2014 and around 2017 I had a really good start. I really liked the direction I was going. this is a preview of what my game looked like back then. Its crazy to think this was before I didn't know what I was missing.

Around this time I was working on designing my own weapons for a future game and at that time I didn't think about putting my own weapons in the game. This was before I got a new computer. When I got a new computer i loaded up my project and tried to run it. Nothing worked it crashed on start and It was just impossible to fix. Late 2017 I had restarted my whole project.

2020 New ideas and direction

Now we fast forward 3 years and I got my game to a working state and was really happy with the direction I was going but I wanted to implement Attachments for weapons and I had a little bit of a base line for it but wasn't able to get it to work in the current state. Here is what it looked like in its early state.

so in October I restarted once again but it wasn't completely over I still had good bones I just redid it to look a whole lot different and actually work with what I wanted like weapon attachments.

2021 to Where we are today

A year later I had a lot going for me. I had a lot of cool weapons with weapon attachments and got to the point of having at least 8 weapons working. A lot changed from then to now. we didn't even have all the weapons designed yet but we got that done I kept pushing for a new weapon and kept trying to push for more and bigger things. Now we skipped ahead to June of 2022 this is the month I found out that Steam changed there process from steam greenlight to just getting your game to steam! That is when the whole direction changed and It has turned into what we see today!

Looking into the future now!

We are looking into the future of the game. As you may know Chapter 1 is pretty much complete! you may not see this as I lock that down to where you cant! we have been hard at work improving the game and making the necessary changes to make this game Amazing at launch! Chapter 2 is making a lot of progress I would say if I would to work on it for a whole week chapter 2 would be done. Does it mean the launch is soon no it doesn't but as a solo developer I never thought I would be getting to the point of just finalizing the game and that is where we are right now. I cant thank you enough for all of the support you have given and all the people that has helped me on this journey and we still have a long journey ahead to a bright future to this game!

Source

Steam News / 9 September 2024

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